Thanks for the reply @Garanwyn. I’m still not completely clear on what’s happening though.
Agreed. It makes sense to me that Triton has a troop attached, and Valen has a separate troop attached, so when I send up blue tiles, I picture Triton ordering his troops to attack, and Valen ordering his troops to attack, and they’re both attacking the same target(s). Rather than show numbers for each individual attack, the two attacks are combined into a single number per tile.
Here’s where I get confused. Bane’s text reads, “The target gets -%% accuracy for 4 turns…” So I’m wondering why the accuracy of Valen’s attack is impacted by Triton’s debuff. I’m not arguing that this is how it works, since obviously that’s what’s happening. I think that since that’s the case, the way that accuracy debuffs work should be better explained. Possibly tile damage, too, since the animation is showing troops associated with a particular hero, but the mechanics aren’t quite in sync with that.
How about buffs? Let’s take a team of five Briennes for an example. One fires her special and everyone gets the initial 45% attack buff. An enemy attacks, hits one of the Briennes, and increases her attack buff to 65%. If I attack with green tiles, which attack buff is getting applied, and how? Is the tile dealing 5x damage with a 65% buff, or 4x damage with a 45% buff plus 1x damage with a 65% buff?