So let’s start here. I’ve heard a few confused opinions on what this would entail, and that it would make blind “too op.” Well, blind has long been ‘too op’ however, for a long time, it has just been broken.
With allowing the debuff of a special to hit, while making the attack missed, some heroes were relatively crippled, while others, like Hel, were in fact made far more dangerous while blinded.
With the addition of the 50% mana retention on a special miss, Hel could mana lock half your team, but miss the damage portion, and retain 50% mana. With a ghost attack, or 5 more purple tiles, she’s full again and can lock out the other half of the team on the next turn.
Gamlber’s Stance and blind made Hel stronger.
Where as heroes that caused secondary effects, like mana reduction or health steal, would not have their secondary effect still hit, so blind was more powerful to them.
Aoe heroes were… drumroll please, hit or miss with blind. (yes, I said it, shut up). and that was a bit silly that they would hit everyone or miss everyone. This is now much more realistic, and makes blind a bit more balanced in my mind.
I still think blind is on the strong side of debuffs, but at least it’s consistent across the board. A much desired change.