So I will explain How I have linked these together in my thoughts and it is a question I wanted to ask the player base.
I am growing concerned about this game been headed into serious pay to win territory. What concerns me is the Tavern of legends and the effect it may have on the games meta. I am not f2p I am c2p though probably spend a bit more then most c2p just definitely not in the category of crazy cashers I cannot afford to spend thousands of pounds on this game.
I hear from Tavern of legends their will be a secret hero who you have 0.1% chance of summoning, Who to me appears OP and would be a serious help in competing just here is where I have a concern about it
is as follows if we assume each summon costs 250 gems and it costs us a penny a gem
you would need to do
693 summons (173250 gems) ($1732.50) to have a >50% of pulling
1386 summons (346500 gems) ($3465) to have >75% chance of pulling
2302 summons (575500 gems) ($5755) to have >90% chance of pulling
2995 summons (748750 gems) ($7487.50) to have >95% chance of pulling
4603 summons (1150750 gems) ($11507.50) to have >99% chance of pulling
If this hero becomes rampant everywhere I have to quit because I do not begrudge others spending their money however they please but I just cannot spend that sort of money and if it gets to the point where I cannot compete without doing so I am just done.
So one thing I always wondered was how come Blackknight did not do to the game what Telluria did? to me they appeared a seriously over powered tank and an absolute beast that I feared would do exactly what Telluria did to the game. So why did Blackknight not go up as a tank everywhere.
I have three possible explanations to myself.
- Blackknight is not as an effective tank as I thought he would be for reasons I do not grasp
- He competes with Gravemaker and Kagi for emblems and thus never got tanked up as far as he could be.
- he is just far to expensive for most of the player base to get
possibly some combo of all three but maybe he is a positive sign that Tavern of legends wont ruin the game for me because most players wont get luckily enough/ spend enough to attain him.
to compare Chances of summoning BlackKnight there is a 1% chance of pulling an event five star and five event five stars. So as far as we know all five star event challenge heros are just as likely as each other so if this is true then their will be a 0.2% chance of pulling black Knight.
so it costs 260 gems a summon here
we would need to do
347 summons (90220 gems) ($902.20) to have>50% of pulling BlackKnight
693 summons (180180 gems) ($1801.80) to have >75% chance of pulling BlackKnight
1151 summons (299260 gems)($2992.60) to have >90% chance of pulling BlackKnight
1497 summons (389220 gems)($3892.20) to have >95% chance of pulling BlackKnight
2301 summons (598260 gems($5982.60) to have >99% chance of pulling BlackKnight
So my thoughts are maybe the reason BlackKnight never took over the game the way Telluria has is simply and purely down to most of the player base are just not willing or able to spend such large sums of money to get him. If so I have nothing to worry about.
However it does seem that I see Finley around quite a bit and the odds of pulling FInley should be the same as BlackKnight so maybe I am missing something.
I was wondering what others opinions are on this and if I am missing something or if the relatively few BlackKnights around shows the vast majority of the player base are not going to dump extortionate amounts of money on the game.
Ps I am aware some people could pull these heros just by exceptional luck just that would be a minority not a majority.