Beyond the Rainbow Challenge Event

Rules

  • There is no elemental reflect in the event.
  • The hero with lowest attack of each element received “Rainbow Enchantment” intermediate that give +100% Attack and 40% Mana Regen for the rest of the battle. This effect can’t be dispell and can be stacked with any other buff/ailment that increase/decrease attack. If there are 2 or more heroes that have lowest attack, the status effect will randomly place on one of those heroes.
  • All other heroes received “Rainbow Curse” intermediate that give -50% Attack and -20% Mana Regen for the rest of the battle. This effect can’t be dispell and can be stacked with any other buff/ailment that increase/decrease attack.
  • All heroes except Rainbow Family heroes received “Rainbow Elemental Change” intermediate that changes element of all heroes to a different element at start of every turn. This effect can’t be dispell. Element rotation: Holy → Dark → Fire → Nature → Ice —> Holy …
  • Note : The intermediate isn’t buff or ailment like the elemental change in Challange Festival event, so it can’t be blocked by anyway.
  • All Rainbow Family heroes gain +20% Atk/Def/Hp and don’t get element change in this event. (Other Challenge Event heroes don’t get this bonus. However, Rainbow Family heroes also don’t get the bonus in other Challenge Event as well. Like the Gargoyles event.)

Stage

  • In each rarity (rare, epic, legendary), there are total 10 normal stage and 1 titan titan.
  • Normal stage
    • Total 3 waves for all normal stage. Each stage have 5 enemy for every wave.
    • 1st and 2nd wave are 5 normal monster in Standard formation. 3rd wave is 5 elite in Reverse formation. (No big boss.)
    • 1st and 2nd can have Suspicious Chests like other Challenge Event. The element of Suspicious Chests will be similar to normal monster on that stage.
    • Atk/Def/Hp of all enemies is equal to 80% of the similar stage of Challenge Festival I. (Elites stat is also equal to 80% of those bosses.)
    • Mana speed of elite is equal to bosses of the similar stage of Challenge Festival I.
    • The total enemy defeat score is equal to the similar stage of Challenge Festival I. (Since there are 5 enemy instead of 3, that mean each enemy give 60% of the similar stage of Challenge Festival I.)
    • The reward is similar to the similar stage of Challenge Festival I.
    • In odd number stage (1,3,5,7,9), all enemy have same element. All enemy’s initial element in Stage 1/3/5/7/9 are Holy/Dark/Fire/Nature/Ice. The element of all enemy changes to a different element every 3 turns. (Holy → Dark → Fire → Nature → Ice → Holy → …)
    • In odd number stage (1,3,5,7,9), all enemy have Anti-Mono and Elemental Resistance passive. (See Family & Innate Ability)
    • In odd number stage (1,3,5,7,9), all elite in 3rd wave are same with special skill “Anti-Mono Blast”. Deals 360% damage to all enemies. The damage redeuce by 60% per number of different element of enemy in their team, down to 60% to all enemies.
    • In even number stage (2,4,6,8,10), all enemy have different element (rainbow for every waves).
    • In even number stage (2,4,6,8,10), all elite in 3rd wave are one of Rainbow Family heroes with “tune down” version of special skill but without passive and family bonus.
  • The titan stage
    • Unlocked after completing 10th stage.
    • Use WE to attack the titan. WE cost is equal to 10th stage of that rarity.
    • The reward is similar to 10th stage of that rarity.
    • The titan’s initial element is yellow. The element of titan changes to a different element every 3 turns. (Holy → Dark → Fire → Nature → Ice → Holy → …)
    • The titan has unlimit Hp similar to Mystic Titan.
    • Fight Duration is 1 minute 30 seconds similar to Normal Titan.
    • The titan’s Atk/Def similar to “4* titan for rare”, “8* titan for epic” and “12* titan for legendary”.
    • Mana speed of the titan is equal to that Normal Titan.
    • The titan has Anti-Mono and Elemental Resistance passive. (See Family & Innate Ability)
    • Titan special skill is “Anti-Mono Blast”. Deals 360% damage to all enemies. The damage redeuce by 60% per number of different element of enemy in their team, down to 60% to all enemies.
    • The battle item restriction is similar to the other stage of that rarity.
    • The score is equal to x3 of the total damage deal to the titan.

Family & Innate Ability

Family : Rainbow Family
All Heroes with no other hero with same element gains +5%/+10%/+15% attack and +5%/+10%/+15% defense for 1/2/3 unique heroes in team.

Innate Ability : Anti-Mono
If there is only 1 different element of enemy in their team (or each wave for map stage), the Hero gains +10% attack and if the hero die for the first time, the hero is resurrected in the beginning of the next turn with 2% health. All status effects are removed when the caster dies.
Innate Ability : Elemental Resistance
Multiple enemies of the same element reduces damage the hero take from that element (-10% for each enemy of the same element).
Note : Similar to Elemental Resistance in tower event and challenge festival I, for example, if you bring 2 red, they will receive -10% damage against red.

Innate Ability : Rainbow Power
The Hero gains +10% attack and +10% mana regen if there are 5 different element of heroes in allies team.
Innate Ability : Rainbow Might
The Hero gains +10% normal attack per number of different element of heroes in ally team that isn’t the hero’s element, up to +40% normal attack.
Note : The hero is red and your team are “2 red , 2 blue, 1 green”, the hero will get +20% normal attack.




Legendary

Name : Violet
Title : The Leader of the Rainbow
Gender : Female
Art Work : Something like “purple Crystalis”
Rate : Legendary
Element : Dark
Class : Wizard
Family : Rainbow Family (See Family & Innate Ability)
Innate ability : Anti-Mono (See Family & Innate Ability)
Innate ability : Elemental Resistance (See Family & Innate Ability)
Power : 850
Atk : 825
Def : 807
Hp : 1515
Special Skill : Victorious over Mono
Mana Speed : Fast

  • Deals 55% damage to all enemies. Deals additional 55% damage per number of enemy with element that present most in enemy team, up to 330% damage in total.
  • All enemies get -10% defense, and further -10% decrease per number of enemy with element that present most in enemy team for 4 turns, up to -60% defense.
  • All allies get +10% attack for 4 turns, and further +10% increase per number of enemy with element that present most in enemy team, up to +60% attack.

Note : Example, if enemy team are “4 blue, 1 red”, Violet will deal 275% damage and apply -50% defense to all enemy. And increase all allies attack by 50%.


Name : Purple
Title : The Shadow Spell Master of the Rainbow
Gender : Male
Art Work : Something like “purple Elradir”
Rate : Legendary
Element : Dark
Class : Sorceror
Family : Rainbow Family (See Family & Innate Ability)
Innate ability : Rainbow Power (See Family & Innate Ability)
Innate ability : Rainbow Might (See Family & Innate Ability)
Power : 850
Atk : 750
Def : 855
Hp : 1599
Special Skill : Darkness of Rainbow
Mana Speed : Very Slow

  • Dispels buffs from all enemies.
  • All enemies share received damage with each other for 5 turns.
  • All enemies get -5% attack, and further -10% decrease per number of different element of heroes in ally team for 5 turns, up to -55% attack.
  • All enemies get -5% defense, and further -10% decrease per number of different element of heroes in ally team for 5 turns, up to -55% defense.
  • All enemies get -5% mana regeneration, and further -10% decrease per number of different element of heroes in ally team for 5 turns, up to -55% mana regeneration.
  • All enemies get +5% recieved damage, and further +10% increase per number of different element of heroes in ally team for 5 turns, up to +55% recieved damage.
  • All enemies get 55 poison damage over 5 turns, and further increase by 100 poison damage per number of different element of heroes in ally team, up to 555 over 5 turns.

Note : Example, if ally team are “3 blue, 1 red, 1 purple”, Violet will apply -35% attack, -35% defense, -35% mana regeneration, +35% recieved damage and 355 poison damage over 5 turns to all enemy.


Name : Indigo
Title : The Swordmaster of the Rainbow
Gender : Male
Art Work : Something like “dark blue Isrod but hold giant rainbow Zweihander instead of scythe”
Rate : Legendary
Element : Ice
Class : Fighter
Family : Rainbow Family (See Family & Innate Ability)
Innate ability : Anti-Mono (See Family & Innate Ability)
Innate ability : Elemental Resistance (See Family & Innate Ability)
Power : 850
Atk : 875
Def : 783
Hp : 1443
Mana Speed : Fast
Special Skill : Sword of Mono-Slayer

  • This Special Skill never misses its targets.
  • The attack will always bypass defensive buff.
  • Deals 300% damage to random enemies. Deal additional hits on random enemies per number of enemy with element that present most in enemy team up to 6 total hits.
  • The caster has 75% chance to get a recovers 15 HP each turn stack for each hit. The maximum size of stack is 10.

Name : Blue
Title : The Cheerleader of the Rainbow
Gender : Female
Art Work : Something like “cheerleader blue Noor”
Rate : Legendary
Element : Ice
Class : Cleric
Family : Rainbow Family (See Family & Innate Ability)
Innate ability : Rainbow Power (See Family & Innate Ability)
Innate ability : Rainbow Might (See Family & Innate Ability)
Power : 850
Atk : 725
Def : 887
Hp : 1625
Special Skill : Rainbow Go-Go
Mana Speed : Slow

  • The heroes with highest defense of each element receives the following status effect. If there are 2 or more heroes that have highest defense, the status effect will randomly place on one of those heroes.
    • Cleanses status ailments.
    • Boosts health by 750. If health exceeds max HP, it is added as temporary HP.
    • Get +75% attack for 5 turns
    • Get +75% additional attack on Special Skills for 5 turns
    • Get +75% defense for 5 turns

Name : Teal
Title : The Warrior of the Rainbow
Gender : Male
Art Work : Something like “Teal Teal’c from Stargate SG1 who hold rainbow staff” :rofl:
Rate : Legendary
Element : Earth
Class : Monk
Family : Rainbow Family (See Family & Innate Ability)
Innate ability : Anti-Mono (See Family & Innate Ability)
Innate ability : Elemental Resistance (See Family & Innate Ability)
Power : 850
Atk : 850
Def : 795
Hp : 1479
Special Skill : Mono Killer Strike
Mana Speed : Fast

  • Before the special skill hits a target, it dispells buff and destroys all minions from that target.
  • Deals 480% damage to the target. The attack chains through all the enemies who are adjacent to any hit enemy. The damage reduce by 80% per number of different element of enemy in their team, down to 80%.
  • All hit enemy are immune to new buffs for 6 turns. The duration redeuce by 1 turns per number of different element of enemy in their team, down to lasts 1 turns.
  • All hit enemy can’t receive new Minions for 6 turns. The duration redeuce by 1 turns per number of different element of enemy in their team, down to lasts 1 turns.

Name : Green
Title : The Enchantress of the Rainbow
Gender : Female
Art Work : Something like “green Natalya”
Rate : Legendary
Element : Earth
Class : Druid
Family : Rainbow Family (See Family & Innate Ability)
Innate ability : Rainbow Power (See Family & Innate Ability)
Innate ability : Rainbow Might (See Family & Innate Ability)
Power : 850
Atk : 775
Def : 843
Hp : 1563
Special Skill : Rainbow Endowment
Mana Speed : Average

  • All enemy gets -9% defense against normal attack, and further -9% decrease per number of different element of heroes in allies team for 5 turns, up to -54% defense against normal attack.
  • Each shields of each element of heroes in ally team on the board has 25% chance to become enhanced. Enhanced shields have +64% attack when cast from attacker side and -57% attack when cast from defender side. The chance increase by 15% per number of different element of heroes in allies team, up to 100%.
  • The heroes with highest attack of each element receives the following status effect. If there are 2 or more heroes that have highest attack, the status effect will randomly place on one of those heroes.
    • Gain 10% mana.
    • Get share damage for 5 turns.
    • Get +240% normal attack for 5 turns. Stacks with similar status effects up to a maximum of +300% normal attack.
    • Get +60% critical chance for 5 turns
    • Get heal 100% of dealt normal damage for 5 turns

Note : Example, if ally team are “3 blue, 1 red, 1 green”, each blue, red and green tile will have 70% chance to become enhanced.


Name : Beige
Title : The Guardian of the Rainbow
Gender : Male
Art Work : Something like “beige male version of Bertila”
Rate : Legendary
Element : Light
Class : Paladin
Family : Rainbow Family (See Family & Innate Ability)
Innate ability : Anti-Mono (See Family & Innate Ability)
Innate ability : Elemental Resistance (See Family & Innate Ability)
Power : 850
Atk : 700
Def : 904
Hp : 1651
Special Skill : Anti-Mono Barrier
Mana Speed : Average

  • Cleanses status ailments from all allies.
  • All allies reflect all status effects and 5% damage from Special Skills of element that present most in enemy team back to the attacker for 4 turns, and further +5% increase per number of enemy with element that present most in enemy team, up to reflect 30% damage from Special Skills. If there are 2 or more different element that present most in enemy team, the reflect’s element will randomly choose between those element.
  • Summons 2 Barrier Minions for caster and 1 Barrier Minion for nearby allies. The Barrier Minion inherits 6% HP from the caster, and further +6% increase per number of enemy with element that present most in enemy team, up to 36% HP damage in total.
  • Boosts health of the caster by 100 and nearby allies by 50, and and further increase by 100 and 50 per number of enemy with element that present most in enemy team, up to boosts health by 600 and 300 in total.
  • The Barrier minion gives +10% defense, and and further +10% increase per number of enemy with element that present most in enemy team, up to +60% defense for its owner as long as the owner has Barrier minions. This effect can’t be dispelled.
  • The Barrier minion gives +4% mana generation, and and further +4% increase per number of enemy with element that present most in enemy team, up to +24% mana generation for its owner as long as the owner has Barrier minions. This effect can’t be dispelled.

Note : Barrier Minions don’t attack.
Note (2) : Example, if enemy team are “2 blue, 2 red, 1 purple” (dead enemy also count), Beige will randomly choose one of these

  • Apply “Reflect all status effects and 15% damage from blue special skills” for all ally
  • Apply “Reflect all status effects and 15% damage from red special skills” for all ally

Name : Yellow
Title : The Gambler of the Rainbow
Gender : Male
Art Work : Something like “yellow Rumpelstiltskin”
Rate : Legendary
Element : Light
Class : Rogue
Family : Rainbow Family (See Family & Innate Ability)
Innate ability : Rainbow Power (See Family & Innate Ability)
Innate ability : Rainbow Might (See Family & Innate Ability)
Power : 850
Atk : 800
Def : 825
Hp : 1539
Special Skill : Rainbow Conjure
Mana Speed : Fast

  • Deals 350% damages to all enemies. Each hit has 10% accuracy, and further increase +10% per number of different element of heroes in allies team, up to 60% accuracy.
  • All allies get +50% attack with -9% accuracy, and further increase +60% attack and -9% accuracy per number of different element of heroes in allies team for 5 turns, up to +350% attack and -54% accuracy in total. Chance to miss also applies to offensive special skills.
  • All allies have from +5% to +15% chance of dodging special attacks that do damage, and further increase +5% to +15% chance of dodging special attacks per number of different element of heroes in allies team, up to +30% to +90%. The higher the damage from the special is, the higher the chance to dodge it. Each dodge gives a small amount of mana to the target. Effect lasts 5 turns.

Name : Orange
Title : The Bowmaster of the Rainbow
Gender : Female
Art Work : Something like “Orange-yellow Seshat”
Rate : Legendary
Element : Light
Class : Ranger
Family : Rainbow Family (See Family & Innate Ability)
Innate ability : Rainbow Power (See Family & Innate Ability)
Innate ability : Rainbow Might (See Family & Innate Ability)
Power : 850
Atk : 850
Def : 795
Hp : 1479
Special Skill : Rainbow Arrow Rainstorm
Mana Speed : Very Slow

  • Deals 111% damage to all enemy. Deals additional 111% damage per number of different element of heroes in allies team, up to 666% damage to all enemies.

Name : Crimson
Title : The Annihilator of the Rainbow
Gender : Male
Art Work : Something like “Red Karnov”
Rate : Legendary
Element : Fire
Class : Barbarian
Family : Rainbow Family (See Family & Innate Ability)
Innate ability : Anti-Mono (See Family & Innate Ability)
Innate ability : Elemental Resistance (See Family & Innate Ability)
Power : 850
Atk : 900
Def : 765
Hp : 1419
Special Skill : I Hate Mono !
Mana Speed : Fast

  • Deals 500% damage to the target. If there is another enemy that have similar element to the target, target another enemy that have similar element to the target until none of the other enemies have similar element to the target. The damage is decrease by 50% per each consecutive hit down to 300%.
  • If there is only one enemy left in the battle, target that enemy again one more time.
  • Reduces the mana of all hit targets by 10%.
  • Heals the caster for 30% of all damage dealt.

Note : Unlike Anne and Finley, Crimson will not target a random enemy when none of the other enemies have similar element to the target.


Name : Red
Title : The Finale of the Rainbow
Gender : Male
Art Work : Something like “Red Throne”
Rate : Legendary
Element : Fire
Class : Fighter
Family : Rainbow Family (See Family & Innate Ability)
Innate ability : Rainbow Power (See Family & Innate Ability)
Innate ability : Rainbow Might (See Family & Innate Ability)
Power : 850
Atk : 825
Def : 807
Hp : 1515
Special Skill : Rainbow Finisher
Mana Speed : Slow

  • Deals 100% damage to all enemy. Deals 200% damage if the target has less than 50% health remaining. Deals 1 more additional hits to all target per number of different element of heroes in allies team, up to 6 hit in total.
  • All allies except the caster get -6% accuracy, and further -6% decrease per number of different element of heroes in allies team for 6 turns, up to -36% accuracy. This effect can’t be dispelled.



Epic

Name : Magenta
Title : The Energizer of the Rainbow
Gender : Female
Art Work : Something like “Magenta female version of Raffaele”
Rate : Epic
Element : Dark
Class : Monk
Family : Rainbow Family (See Family & Innate Ability)
Innate ability : Rainbow Power (See Family & Innate Ability)
Innate ability : Rainbow Might (See Family & Innate Ability)
Atk : 651
Def : 701
Hp : 1301
Power : 690
Special Skill : Rainbow Energizer
Mana Speed : Average

  • All enemy gets -7% defense against normal attack, and further -7% decrease per number of different element of heroes in allies team for 4 turns, up to -42% defense against normal attack.
  • All allies get +30% normal attack, and further increase +30% normal attack per number of different element of heroes in allies team for 4 turns, up to +150% normal attack. Stacks with similar status effects up to a maximum of +200% normal attack.
  • The heroes with the slowest base mana speed gets of each element receives the following status effect. If there are 2 or more heroes that have slowest base mana speed, the status effect will randomly place on one of those heroes.
    • Regenerate 600 HP over 4 turns
    • Get regenerate a moderate amount of mana over 4 turns

Name : Vermilion
Title : The Destroyer of the Rainbow
Gender : Male
Art Work : Something like “Red Wu Kong costume”
Rate : Epic
Element : Fire
Class : Fighter
Family : Rainbow Family (See Family & Innate Ability)
Innate ability : Anti-Mono (See Family & Innate Ability)
Innate ability : Elemental Resistance (See Family & Innate Ability)
Atk : 758
Def : 621
Hp : 1204
Power : 690
Special Skill : Anti-Mono Slash
Mana Speed : Very Slow

  • Deals 90% damage to all enemies. Deals additional 90% damage per number of enemy with element that present most in enemy team, up to 540% damage to all enemies.
  • The attack has a 90% chance to bypass all defensive buffs. This includes counterattacks.



Rare

Name : Cyan
Title : The attaker of the Rainbow
Gender : Male
Art Work : Something like “Cyan Vollermork”
Rate : Rare
Element : Water
Class : Monk
Family : Rainbow Family (See Family & Innate Ability)
Innate ability : Rainbow Power (See Family & Innate Ability)
Innate ability : Rainbow Might (See Family & Innate Ability)
Atk : 546
Def : 454
Hp : 777
Power : 490
Special Skill : Rainbow Fiend
Mana Speed : Average

  • Deals 45% damage to 3 random enemies. Deals additional 45% damage per number of different element of heroes in allies team, up to 270% damage.
  • All hit enemy gets -6% defense against normal attack, and further -6% decrease per number of different element of heroes in allies team for 4 turns, up to -36% defense against normal attack.
  • Summons a Rainbow Attacker Fiend for an enemy for each hit. The Fiend damages the enemy with 7% attack every turn, and further increase 7% attack per number of different element of heroes in allies team, up to 42% attack.
  • The Rainbow Attacker Fiend absorbs healing and disappears when it has absorbed health equal to 5% of the target’s max health, and further increase 5% per number of different element of heroes in allies team, up to 30% of the target’s max health.

Name : Turquoise
Title : The defender of the Rainbow
Gender : Male
Art Work : Something like “Turquoise An-Windr”
Rate : Rare
Element : Earth
Class : Barbarian
Family : Rainbow Family (See Family & Innate Ability)
Innate ability : Anti-Mono (See Family & Innate Ability)
Innate ability : Elemental Resistance (See Family & Innate Ability)
Atk : 456
Def : 500
Hp : 901
Power : 490
Special Skill : Anti-Mono Defensive Rage
Mana Speed : Average

  • The caster get 10% mana generation for 4 turns, and further +10% increase per number of enemy with element that present most in enemy team for 4 turns, up to +60% mana generation.
  • The caster get 12% defense against special skill, and further +12% increase per number of enemy with element that present most in enemy team for 4 turns, up to +72% defense against special skill.
  • The caster gets +20% attack, and further 15% increase every time they or any of their allies are hit during 4 turns, up to +200% attack. When the effect ends, the caster deals 102 damage on all enemies. Each hit on the caster or their allies during the duration increases the damage by 8 to a maximum of 200 damage.
  • The caster gets +25% attack, and further 25% increase per number of enemy that have element that present most in enemy team, up to +150% attack for 4 turns. When the effect ends, the caster deals 25 damage on all enemies, and further 25 damage increases per number of enemy that have element that present most in enemy team, up to 150 damage.

I like it. Nice idea for a new hero family and new event.
Gets my vote ……
The only thing I would tweak is possibly the names of the heroes and change them to names similar to characters from the Wizard of Oz …
Just my two pennies worth

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Thank you.

That is good idea but I prefer the color name. Like the mineral name for the ninjas :sweat_smile:.

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Some of these are most likely suited for defence only. Once in a blue moon I may find a mono element team, but usually it’s rainbow team. Although they are very annoying to fight in wars and you’ll need to really plan out what to use against them. It’s a luxury family that’s valued for raid D. Some of them are hard to use on offence

I think most of them are too slow for example orange, could be average speed. I currently play rainbow and would definitely have 0-3 against an Orange tank, but that’s a very specific situation

Which means she can at least deal 18% DD? She seems like a raid specialist on D

Purple- the hero to use against rainbow D

Indigo- also very colour dependent to make consistent hits. Against rainbow he’ll only be a one hit weak sniper

Blue- borderline OP with rainbow team.

Teal- only meant to be used on D. Tank hitter on offence

Green- although she is designed like a titan hero, she doesn’t really do it much. The - normal attack is wasted on titans because she can only deal as high as -18% normal attack

Beige is very situational. Don’t think I like the randomness and dependency of the enemies

Yellow- I don’t like gambling heroes, they fail me more often than perform for me. And it’s colour dependent RNG on top of normal RNG. He will be almost impossible to work with

Orange- she could be slow and be like goseck, but even then she’s very situational. 111% very slow damage against enemy rainbow is totally not worth it. She can be easily manipulated by rainbows, just tile dump and get ready to fire

Crimson- I liked this one, the double damage I find excessive for what he does

Red- not sure what to think of this. Didn’t like the blind trade-off

Magenta- same as green, her effectiveness on titans is halved

Vermillion- hard hitter, dependent on enemy team

Cyan- don’t like the scaling for the fiends, but I guess it’s for 3* tourneys

Turquoise- self buffer, meant as a last man standing kind of hero

If I would to chase these heroes I would want

Legendary- indigo, crimson, blue (only because I’m currently using rainbow)

Ironically I find Blue being ice to not be a good colour. Because in modes like MT, if you want high damage for mono, you pick pengi and Franz, so with Blue on this MT team, pengi won’t be buffed because he’s so glass cannon and everyone will be focusing on attack for him

Epic- magenta

Rare- turquoise

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Overall, thank you very much for your thought.

In fact, I write these event idea in more than 1 years ago but I fix them so many time and didn’t post it :smile:.

Yes, if you play rainbow against her, she will do 110% damage and -18% def down. Yes, she and other Anti-Mono heroes are very weak against rainbow. However, they are very powerful against mono.

I also buff her as well. She is now apply more def down and also give atk up. She is the leader of the rainbow. She should be one of the most powerful among them.




In fact, there are 2 main type of Rainbow Family heroes.

  1. Anti-Mono - Strong against mono enemy.
  2. Rainbow Power - Strong when your team is rainbow.

You have to read their skill description again. For example, Orange

She deal more damage damage per number of different element of heroes in allies team not enemy team. That mean she will do 666% to all if your team is rainbow not against rainbow enemy team. You can also see the note at Purple’s skill description

I also buff green. She now also increase mana by 10% and also can enhance tile as well.




No, Indigo will hit 300% on 2 random targets against rainbow enemy.

I also remove Indigo’s dispell. I forget to remove that part. The dispell is Teal’s job. I also buff Teal.

However, I give another ability to Indigo that he has high chance to gain hp regen stack on each hit.




I am not sure if you understand how Teal skill’s the damage work or not.

He will do 400% against mono enemy, do 240% against 2-2-1 enemy and do only 80% against rainbow enemy.

I also buff him as well. He is now also block enemy buff and minion too.




Beige is designed to be a very powerful tank against mono attack team. How do you think about him as tank ?




Yes, I like him too :smile:. He is pretty unique. I think he is pretty overpower against mono enemy team.




Red is finisher. He will do extremely high damage against enemy with less than 50% hp. But if he can’t finish all enemy, you will have a problem :smile:.




Turquoise is desigend to be an upgrade version of An-Windr. How do you think about him on defense ?

That’s what I noticed as well, supposed to be an upgrade to an-windr. Not much comment, think he definitely stronger than A-W

I don’t really liked the scaling stats on minions. They’re already weaker in inherited stats, so to be dependent on enemies is quite hard to use

Yeah I mixed that up when writing it. So she will mostly do 222% damage against a mono team right?

I think yours is tedious to program. Not as complicated as mine but tedious :rofl:

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No, she doesn’t care what enemy team is. She always do 666% to all enemy if your team is rainbow and always do 222% to all enemy if your team is mono. Her and other Rainbow Power heroes has nothing to do with enemy team.

I know all Rainbow Power heroes’ skills are pretty similar to each other. But that are what they have to be. They have to be stronger when you play rainbow.




Balance update.

Indigo

recovers 10 HP each turn stack → recovers 15 HP each turn stack

Red

Mana Speed : Very Slow → Mana Speed : Slow




Do you think about Turquoise on defense or offense ?
  • Better on defense
  • Better on offense

0 voters

In Defence, where do you think Turquoise is best used?
  • Left Wing
  • Left Flank
  • Tank
  • Right Flank
  • Right Wing

0 voters

Beige is pretty like the Miriam and Midnight. He isn’t very good on offense but he is powerful tank. Of someone stack mono against him, he will be very strong. He summon x2 36%hp Hulda-like minion on himself, boost his hp by 600 and apply elemental reflect against that element.

How do you think about him as tank compare to the Miriam and Midnight ?

Who do you think is better tank ?
  • Beige
  • Miriam and Midnight

0 voters

I still think M&M is better as she isn’t situational like beige

1 Like

Okay, then she’s meant for defence

1 Like

Balance update.

Purple

“All enemies get -5% defense against special skill,…” → “All enemies get -5% attack,…”




@Tidyup In fact, all 5 legendary Anti-Mono heroes are designed to be in their own defense team and 6 legendary Rainbow Power are designed to be in their own attack team.

  • Anti-Mono heroes defense team : Crimson - Violet - Beige - Teal - Indigo
  • Rainbow Power heroes attack team : Blue - Purple - Green - Yellow/Orange - Red

Yellow doesn’t work well with Orange but work well with Red.

I know you don’t like Yellow but in fact, he is pretty overpower when combo with multi hit hero like Red and Mr. Pengi. He do make them miss a lot but he will make those hit become as strong as sniper hit. Very gambled but very high average damage.

What attack team do you use if you have to attack the Anti-Mono heroes defense team in normal war ?