So I’d like to get some advice crafting the best war defense I can muster as of right now. Given my performance of E in tournaments, I’m pretty sure I have a lackluster understanding of the basic mechanics of defense. This is the current defense I’m running due to how I distributed emblems.
A bit sad, right? It’s mostly held due to a combination of intimidation and our varied, minor league war opponents, but it rarely holds up to an actual assault from a top heavy hitter player opponent. We as an alliance don’t coordinate teams and only occasionally fight alliances that do. We’re really minor league at best, but I’d like to make a strong defense to stave off field resets as long as possible.
So I’m thinking and willing to move those Paladin emblems around a bit since I think they’re wasted on Ares, and I JUST finished maxing and putting a few emblems on Seshat, so here were my thoughts.
First, wing Vivica is probably a waste of a slot (barring healing aid but even then a bit questionable), but I don’t think +18 Chao can hold that spot any better, so of those three, Ranvir is probably the best option for defense being fast and having decent defense. If I keep Ares as center, he needs good flanks to have much of a chance, so this is what I was thinking:
Shoving Seshat and Elkanen into the corners to be the most annoying hanging-on wings imaginable means I need to have Ranvir up front and hope the defense lucks out. Alternatively:
Move the emblems to Richard who could probably do some serious damage (and would make him more potent in raids) and flank with Ares and Queen of Hearts which could be a serious pain in the neck.
I’m going to at some people who’s opinions I highly regard. Respond if you can, but if you’re busy, don’t know, or don’t care, no biggie.
I’d also like @Scarecrow to give his opinion since he often boasts of rolling Ares tanks, and that way I can blame him if it fails
In all seriousness, your defense advice in tourneys seems better than my intuition, so I’d like you’re opinion too.