Yes, it would, except for how awful the 95% confidence intervals will be for the most part. Food, iron, and recruits probably aren’t that bad. But even common items like 1* ascension items and 1* and 2* crafting items have low enough drop rates that only 50-100 runs of an individual level (which I might have for 1/3 of the map if I’m lucky) should give a statistically valid result.
Unfortunately, 2*/3* ascension mats, 3*/4* crafting mats, heroes, and troops have much lower drop rates, and 100 runs really is marginal for that; I probably have sufficient data to measure them accurately on less than 10 individual levels.
I’m working on a different approach toward that, whihc I call synthetic farming rates, my best estimates of the actual drop rates for things by level. It looks like a lot of those drop rates can be broken down into different components to measure, and that aside from recruits, they don’t vary across a province, and fortunately, I do have enough data for good results in most provinces.
I hope to release this soon, probably after Atlantis Rises so I can check my estimated farming rates against some measured farming rates.