📯 Baldur – Season 3 Hero – 5* Fire/Red: Thoughts, Discussion & Summon Results with Feedback

I think Baldur is overpowered and probably need a rebalacement. Seriously: 1000 HP gained each time he skills? It is like having an immortal hero. If Telluria was overpowered, how can you call an hero that is “immortal”?: The only chance you have (and can skill) a silencer or a mana suppressor in order to avoid that his special start at all.

So I got my first S3 hero but I don’t quite know what to do with him just yet … LOL.

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Be interesting to hear from beta players or anyone who had seen him in game already? It is a lot of hp but his defense is low… but average mana with troops could get very annoying! could just be a standard meat shield or could be very tough and give lots of extra time for flanks. Will have to see

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Apart from leveling him up? :stuck_out_tongue:

Seriously though, he seems like a great hero. Congrats on the pull!

Throwing in Mana troop and Embleming him along the def-hp path might make him quite an annoying tank, I feel. Someone who had experience with him in beta might be able to chime in better.

Imagine for a moment that Telluria never existed. What will you think of baldur?
Red is full of trash, this no exception.

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Does he even play a role against Telluria? His card says ‘Direct mana reduction’. Sounds more like a counter for Guin.

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Yeah Tank looks like a decent possibility. However I already have Tell, and Santa if I need a Red Tank.

On offense he looks like a counter to Guin; his special won’t help vs Tell. Plus that mediocre slash attack every turn that you can’t direct doesn’t seem attractive at all.

Maybe Wing in a Field Aid War? LOL.

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you are right, I misread it.
Then he is even worse. At average speed against guin i fail to see how he can charge up fast unless favourable board.

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Again. The problem is “healing” by 1000 each time it skills. Way too much. It is almost impossible to kill because he almost “full heals” every time it skills. Way too much. Compare to Heimdall which heals 500. 500 is already huge, 1000 is unreasonably high.
So, even if I am against nerf in general, this time this hero is broken, and it is easily understandable. Boosting 1000 HP each time makes him almost impossible to kill.

I see two possible solutions balancement

  1. Decrease boost from 1000 to 500 (more or less like Heimdall). Instead of having other specials only related to his “lifepoint exceed normal max” the other extra effects could have a duration in turns (for 3 turns, for example)
  2. Leave 1000 but not an immediate boost, but as life regenerating (for example in three turns: 333 life each turn and 334 on the turn 3), so the effect could be countered with also dispellers allowing some strategy to avoid a possible “infinite life chain” like the current version of the hero. In this second scenario the other extra effects could:
    a) either left as they are (activated when hp is more then base max)
    b) or they can last after X turns (probably three) like in the first case
  3. Switch from Average to Extra slow (I don’t like this third solution, however) to let opponent to have the time to kill him before he could activate his special.
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I want the guy just cos he looks so much like Ivar the Boneless, and love that character.

Which reminds me, we need a Floki, with a special that includes the crazy giggle thing he does!

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Heindall heals/ups health for everyone 500 - so 2,500 for a full team. This is only 1,000 on one person. Not that spectacular overall…

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Ehm total is not the same as singular. I can focus an hero at time and kill him. This is howerver not the case of Baldur.

Figure this scenario:
Baldur → starting with 1326 HP. I was able to hit him for 826 HP but mana increased. Oh damn… boost of 1000… he is now 1800 HP. So even if I was able to drain 62,30% of his life, I found that all my work was useless since he now he has more life than before regardless of my work.
Repeat this process each time he skills.
Add the chance that a player can heve also Heimdall so he can recover other 500 HP every time Heimdall skills.
Well… I hope it is more clear why the skill is completely broken and unbalancement.

Also compare the skill with the (base) life total of baldur. Baldur life is 1326 HP and his boost is 1000 HP. So his skills is able to heal hiself almost 100% of his starting life points (75,41% to be more accurate). Well this is unacceptable also in terms of relative proportion from skill and starting values.

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Haha he is an average hero like his mana

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The thing is, he doesnt really do anything. His damage is puny and he does not heal the team.

I would just ignore him and kill him last. IMHO he poses no real threat to a reasonably levelled attacker.

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Bingo. A great tile-soak to charge your own team’s specials, while Baldur just heals himself.

On a related note, 1,000 sounds like a lot - but it’s 60-65% of a fully-leveled 5-star. That’s not overly significant given other heroes can heal whole teams in the 40%-plus range.

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Well… he will continue to hit you every turn. And however, assuming you have only to kill him to finish match you risk to lose due a time over since you don’t have any chance to reduce his lifepoints more quickly than his healing ratio.

Ehm… not… 1000 is 75,41% of 1326 (life total of maxed baldur) so it is a lot more than 60%.
So it IS a lot it is not SOUNDS a lot. In game designing skills it is considered automaticly unbalanced anything that is able to instant heal more than 50% than total, so even if was 65% it was too much. (50% is quite a very permissive percentage. It can be lower. Usually the range does not surpass 35-40%)

110% damage to a SINGLE random enemy every turn? That would be … maybe 200 damage to an average 5-star. I guess in a long drawn out battle it could add up.

Anyway, I think he could be useful on a Red stack vs titans.

No because I will ghost tiles, not let his average mana charge up, and kill him with a couple of specials within 5 turns at most.

Hey if you like him, more power to you. :grin: I have him and am worrying about where to use him. I think it’s gonna be on titans.

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Well time will show… I am hugely negative in this hero. I feel him very unbalanced and this hero left me a very bad taste in my mouth.
Introducing heroes like this one could introduce a very bad trand… if it will happen I personally could end to play this game if the trand is to introduce too unbalanced heroes and giving no chance to let normal player to have fun.

If I will live the game this will be not a great loss of SG, since I am a f2p player that occasionally purchased some VIP pass (total: 3 times). However it is a chance I will start to personally consider for myself.

Personal note: I hugely hope that I am wrong and that facts will show that the hero is not unbalanced as I feel. However his many issue is on defense teams (war / raid). Probably in attack it could be a different thing.

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I’m more interested in what consensus beta users have with him. He looks to be the worst ever 5* released, even worse than pre buffed Margaret. Even against Guin team he don’t look effective, and against non Guin team, just a dead weight with high damage tiles. He don’t really help his team and his measly damage can be totally ignored. That damage is even lower than zim to each of the 5 heroes. That 1000 hp won’t last Long consider his defence is Low and average mana.

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Look at it this way - a lot of emblemed 5 Stars snipers can almost wipe out that 1000 health in a single attack. He isn’t unbalanced at all. :innocent:

Honestly I see him as a 5-star Kashrek. And Kashrek at least healed his flanks.

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