In the background of the Telluria / Vela kerfuffle are two competing ideas. The first is that people paid for certain heroes with particular stats and that adjustments to those stats is effectively a bait and switch (regardless of the ToS, it’s not wrong for people to feel that way if they spend hundreds of dollars chasing a hero). On the other hand, is the need to maintain an interesting game with a diversity of play styles.
From a long-term point of view, the second need is clearly more important, even for the people who chased Telluria. There’s no upside in having a powerful hero in a game that dies shortly thereafter.
I believe that part of the solution to this is that SGG should make balance updates a much more regular thing (like 1 / quarter rather than 1 / year), and that they should have a larger overall impact on the games’ meta. If you draw a crappy hero (looking at you Atmos!) knowing that there’s a good chance it will get some love in the not to distant future takes some of the sting out of those crappy draws, and might encourage you to at least partially level those currently sub-par heroes.
And similarly knowing that heroes which are truly dominant are likely to get modest nerfs at some point will take some of the surprise / sting out of it when it happens.
On request, here’s a poll:
What Should Be the Frequency of Balance Updates
- Never change E&P, never change.
- Current frequency (1 / year)
- Somewhat more frequent (1 / quarter)
- Substantially more frequent (1 / month)