I know I know, there is some disagreement on what constitutes a “bad board” and whether a “bad board” even exists.
But bare with me here…
When you have properly selected your attack team (I mean really proper, not like "uh I like these heros…) like your team is set up to handle any craziness the defenses specials may cause…
And when you are strategically matching tiles to aim away from their problematic heros while also charging your team…
And then a completely random cascads of off-color tiles plows all across the board, charges all the defense heros, and you get rocked.
That, to me, is a bad board. And hey, it happens… that’s the nature of RNG. We deal with it and move on.
But what if:
The off-color (missing hero) tiles only provided minimal mana generation to the defense?
They still get the basic mana-per-turn, but now when you raid, it actually matters if you work the board strategically based off your opponent heros.
You’re still “penalized” for making incidental cascades, in the form of the opponent still gaining SOME mana.
But it’s not so punishing as to cause a loss with 1 unavoidable cascade.
And yeah, it DOES happen that way. It happens that way enough that I don’t even bother changing my Raid Team anymore. My selected team can clear the top teams even with “mediocre” boards where you have 0-1 on-color matches to start.
… UNLESS THAT RANDOM OFF-COLOR CASCADE FIRES!
Anyways… I’m sure someone will come along with actual numbers of tiles needed and mana generated, etc. Which will either agree with my idea or make me look silly.
But… Just my 2 cents