Come on Denys, you’ve been around long enough to know to search the forums.
Sigh I’ll help you out. Here is probably the best reply by our good friend Revelate.
I don’t have much experience with either except when facing them on defense. Marj always goes off at least once, no matter the board. Fire kitty dies easier but Lord have mercy when he goes off. I’d pick the kitty.
Mostly; events got tweaked such that speed clearing doesn’t count for as much as I understand it (I really didn’t pay much attention to the last event) and as such Azlar lost some but not all of his value there.
I think the rest is the same though I’m not thinking Nat is quite as good as I thought and might do marj ahead of her these days now that AW is here and defenses matter a lot more to me now than they did in the past.
Then again on the box issue, I have Nat at 4/80, and I just recently picked up Azlar… and I might still take him all the way to 80 as a result. Didn’t really play this beta because I was distracted with some other stuff, but whenever they open up 1.12 I might try gravemaker some more and see if I want to save rings for the possibility of getting him as a better second red than Nat for everything but Alby.
That’s where my mind is. Gravemaker was lots of fun to play, but I was a little underwhelmed by his attack. Disappointed to see that Falcon didn’t provide much help, since GM is all about the DoT, which isn’t boosted by Falcon. I suspect that Nat’s mana control still wins out.
Yeah gravemaker is basically all about repeated application of dots… very fast with Jackal is kind of insane once it gets rolling, he’s probably the same and the big downfall of dots in general is they overwrite. This one match 2x3 red hits or 1x3 ghosted and subsequently fire again. This presumes level 11 mana troop of course.
We should get 1.12 beta (should) long before he lands so will try to get more beta time in this time.
I was frustrated with this the last event. I would clear the stage in record time, only to see that my match bonus (combos) was significantly lower. It really diminishes the strategy of damage dealing items.