Quick refresher on how war matching is done:
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For each alliance member who has not opted out, sum the Power of the top 30 heroes and top 5 troops. Weight the top 5 heroes more heavily.
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Sum the result across all the participating members to get a “Match Score”.
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speculation: Modify Match Score by a factor related to your recent win:loss record
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Pair up alliances by modified Match Score, with the caveat that the number of participating members must be within 3 of each other.
So if you have 25 members, all participating, you can be paired up with a 30 member alliance with several opt-outs. If those opt-outs are some of the big hitters, that can shift the results a lot.
There are two ways to manipulate this scoring, neither of them good:
- Lose wars to get easier war targets so you can win. But why?
- Feed away high-point but low-value heroes in your deck. E.g., eat that 2/60 Thorne you now realize you’ll never give capes to. This has real consequences, though, so it’s not abusive.
Until you actually go in and fight, you won’t know if it’s a poor match. You may be up against an alliance that loves raiding but has low war participation. Or they do stupid things like setting 1* defenses on half their members, giving you lots of cheap points. (Hint: just take those out repeatedly using your worst heroes, leave all the big guys until you’ve reset the little guys as often as possible, then take out the big guys.) In any case, you might surprise yourself.
Basic war strategy:
- Set your strongest defenses.
- If your alliance has the depth, agree on a common tank color
- Use all your war hits.