I believe the whole “what’s the value of defense” debacle has not yet been solved. Is health better? Is defense better? How much damage does it reduce? Etc.
So I figured I’ll attack some random fella and look at damage knowing the defense ratios.
I picked an enemy who doesn’t have any defense/attack modifying heroes.
Let’s look at his front line hero, Caedmon:
Toop: +13% defense
Attacking with red gem, Kelile [attack 661, troop +18% attack]
42, 42, 45
Attacking with green gem, Melendor [attack 681, troop +15% attack]
21 23 21 21
Attacking with yellow gem, Li Xiu [attack 660, troop +15% attack]
22 22 44 [crit]
Enemy hero: Colen, defense 446, troop +12% defense
Dance of fire: 473 damage <Kelile [attack 661, troop +18% attack, skill does 320% damage]>
Slash of Seven Blades: 191 damage <Li Xiu [attack 660, troop +15% attack]>
Enemy hero: Hu Tao, Defense 631, troop +17% defense
Slash of the Seven Blades: 122 damage <Li Xiu [attack 660, troop +15% attack, skill does 150% damage]>
Does it tell us anything? Not me cause math, but hey. I thought I’d leave it here in case someone was curious I’m not sure more data is needed. It seems pretty consistent in general and I got deleted by Mr. Colen while I was trying to do science so I couldn’t continue the experiment sufficiently long.
It would appear that it’s something like…
150% of 660+15%x660 equals 122 on 631+17%x631 defense?
Blarghu blergh math. I’m out lol. Feel free to add your data, make sense of it, or proclaim it to be a wrong way to check things and simply bs That’s also possible. Cheers.