In preparation for Atlantis Rises returning I searched for a list of optimal AR levels, but couldn’t find them. So I have been doing some analysis of Barry’s Data myself, and came up with this. Hopefully others will find it useful too.
EDIT (SEPT 2019): When I first started out with this I did some decent analysis of Barry’s Data, to try to come up with my own reasoning and opinions, but he’s since updated it a few times and it has knocked my initial analysis out quite a bit and I’ve found I’m now basically just copying @BarryWuzHere’s conclusions. As a result, you are probably better off checking out his spreadsheet yourself (tho I’ve updated it, and intend to continue to do so - at least in the TL/DR section).
TL/DR
I intend to do the following:
1.2 (season 2, normal) - Optimum for backpacks; heroes and troops; all around good for loot; bad for monsters; ok for XP
4.9 (season 2, normal) - Optimum for clothes; heroes and troops; and decent monsters; decent XP
9.10 (season 2, normal) - Optimum heroes, troops and experience, ok recruits
15.9 (season 2, normal) - Optimum for recruits; ok for backpacks and clothes; bad for monsters; decent XP
Notes
Basic
Rather than assuming everyone realises this, Atlantis Rises appears once a month - these stats are only valid during this period!
ALL of the optimum levels in AR are better than normal season 1 optimum levels.
Levels are Normal difficulty unless otherwise specified
All levels are season 2 so I’ve not specified this
Advanced
Atlantis Rising comes around for 3.5 days beginning on the 4th Thursday of each month
Loot (including crafting/ascension materials, excluding monsters/recruits/XP) is believed to have the same chances for any given province/difficulty
Atlantis Rising levels cost 3WE less and provide 50% more loot than standard Atlantis levels
Feeders
1.2: Optimum for backpacks, heroes and troops
4.9: Optimum for clothes, heroes and troops (and decent monsters)
15.9: Optimum for recruits; ok for backpacks and clothes; bad for monsters; decent XP
Loot tickets
If you wish to use loot tickets, but have a limited supply:
15.9 (Hard): Very good for recruits and (probably) Atlantis coins
Materials
I looked up the materials I was lowest on and assumed others would be similar:
6.9: Large Bones
3.6: Leather Strips
12.6 (HARD): Midnight root
11.10 (HARD): Meteor Dust
9.8: Dragon Bones
18.6 (HARD): Nuggets
Additionally, worth noting that:
As pointed out in the notes, provinces (for a given difficulty) are believed to have the same drop rates for materials
Provinces 1-9 give the most total crafting materials
Provinces 7-9 give the most ascension materials
Experience (XP)
9.10: Optimum heroes, troops and experience (640 xp per flag)
15.9: Optimum recruits, ok experience (547 xp per flag)
4.9: Optimum for clothes, heroes and troops and decent monsters (563 xp per flag)
Please check out my other forum post for info on completing Atlantis missions.
Recruitment
As you can probably tell, I’m taking it a bit more easy on the forum - sorry for not replying. I am still playing the game in my alliance, Eldunarya. We would love to have you and we have spaces. We are an experienced, friendly bunch that take it easy (only war hits are mandatory). Look us up.
Appendix
@BarryWuzHere’s Spreadsheet has since been updated, but left this mostly to compare rough numbers vs the “previous best” without AR.
Thanks @Garanwyn - that’s where I got my data from - I just wanted to be able to compare the rest of the data from the levels rather than just do 15.9 for the recruits over and over again.
Hoping folks agree that the analysis, whilst not flawless, provides value (and wasn’t 2 hours wasted).
I also hope that if I was mistaken, or if there were other nuances that I didn’t notice that they would/could be discussed here.
Wil do! As a general comment, we just completed a massive analysis on the distribution of loot. It looks very clear that most stages within a province have the same drop rates for items.
So, for example, any stage in 2:1 normal will have the same backpack drop rate. The governing choice on where to fight is probably autofarmability or which stage helps complete avatar missions.
The number shown in the upper lefthand corner goes up with each new kill… but you’re saying that that’s a constant number in the end, which is province dependent, not stage/enemy dependent?
Not with each new kill, but rather with each kill that drops a little chest. And there’s good evidence that they just pre-generate the number of chests that will drop and distribute them among the monsters.
I ran 26/8 normal almost exclusively last time. Mainly to get the Gadierus avatar but did fantastic on swords backpacks and recruits. Xp was also very good. I will be watching this to see what levels I can use this round to mix things up.
It’s worth noting that 6-9 yields the same # of recruits (per WE) as 15-9. So if you’re in more need of Large Bones and String than Firestones and Potent Leaves (which will be a thing with Harpoons requiring Large Bones), then it’s worth considering recruit farming there.
Thanks everyone. My brain is fried at the moment so will try to look at this tomorrow. Is there a link to evidence or anything for this or did I just miss it in @BarryWuzHere s SS?
I chose 2.4-9N ( see notes ) because the recruits are better ( 13, 15, 16 ) versus 2.4-3N ( 10, 12, 13 ) or roughly 25.71% more recruits.
Dragon Bones
2.9-4N is recruits ( 16, 18, 19 ) and 3 mob waves ( ( 3, 5 mobs ) x 3 waves ) and 1 Boss +2 mobs
So better at 20.45% more recruits and 50% more monster than
2.9-10N is recruits ( 13, 15, 16 ) and 2 mob waves ( ( 3, 4 mobs ) x 2 waves ) and 1 Boss + 2 mobs.
Meteor Fragments and Orichalcum Nuggets
I thought 3* / 4* items had double drop rates in normal and triple drop rates in hard by taking away from other 3* / 4* items. So if you only want Dragon Bones, then 2.9-4N is good.
But if you also want Meteor Fragments and Orichalcum Nuggets Season 2 Province 7 ( still 15 crafting ingredient loot rolls, increased chance of Fine Steel but same chance of Dragon, Meteor and Orichalcum ) might be better ( see note on crafting ingredient rolls per energy ).
Coin
Has anyone confirmed this for coins?
See @zephyr1 discussion with Devs in the notes below.
Notes
Click for notes
Rugged Clothes
Atlantis Coins
Crafting ingredient loot rolls
This becomes 15 per 3 WE for 2.7, 2.8 and 2.9 during Atlantis Rising compared to 13 per 3 WE for 2.6-9N.
I’ve done a bit of work on my spreadsheet for Atlantis Rises, and some things might be a bit different than what you looked at to draw your conclusions initially, @FrostbiteXIII
First off, the current Atlantis Rises tab pulls data from synthetic farming rates which are far more accurate than averages of collected runs are, especially with so many stages having low numbers of runs. One consequence of this is that things like backpacks, large bones, heroes, troops, food, iron, etc. are all constant across entire provinces; the ONLY things that will vary by stage within a province are monster counts and recruits, and player XP.
I recently made sure that the level listed is one that has best recruits in the province; it previously just picked the first level in the province when everything else was the same. Based on that I’d change a few of the ones you picked. (And my spreadsheet now does it)
4-9: Rugged Clothes (More recruits but fewer monsters compared to 4-3)
Unless your spreadsheet has now been updated I assume I don’t have access to the full data, so can I check we all agree on:
4.9N is better than 4.3N
Are we saying that ALL loot (plus Atlantis coin loot chance PER MONSTER) is the same chance [EDIT: PER PROVINCE/DIFFICULTY]. This includes all materials (Dragon Bones etc), training materials (backpacks, clothes etc) and heroes and troops.
This does NOT include recruits, monster count and Experience.
9.4N is better than 9.10N (better than 9.8N too?)
7.XN is better all around for Nuggets, meteors, fine steel and dragon bones - are we saying this is generally a good all-rounder for mats?
I’m saying that WITHIN a province, loot per run doesn’t change. (Where WE costs change in the middle of a province, loot/WE drops for the higher cost stages)
Here are my synthetic numbers in S2, province 9 normal. (All the other numbers are the same; I’m not showing them)
Stage
1
2
3
4
5
6
7
8
9
10
Monsters
4.67
3.33
4.67
5.33
4.33
3.00
5.33
4.00
4.33
3.67
Experience
627
627
630
632
633
635
635
637
638
640
Recruits
5.56
5.56
5.56
6.11
6.11
6.11
4.11
6.11
5.56
5.11
9-10 has the best XP; Range is 2%
9-4 and 9-7 have the highest monster counts. Range is 44% (Aside: I don’t trust my synthetic monster counts as much as I trust other synthetic numbers, but they should still be pretty close)
9-4, 9-5, 9-6, and 9-8 have the highest recruits; range is 33%
“Best” depends on how what order you personally rank recruits, monsters, and XP, and which level has monsters you would rather farm / are sick of looking at.
9-8 has top recruits, 2nd place XP, 7th best monster count
9-4 has top recruits, top monster count, lower XP
As for provinces … there are moderate differences between provinces in the total number of ascension mats and crafting mats per WE. During AR, some of those provinces win:
Provinces 1~9 normal are tied for the most total crafting mats (Also total 3* crafting mats and total 4* crafting mats)
Provinces 7~9 have the most total ascension mats, followed by provinces 1~6