This spreadsheet shows what you require to ascend 4* heroes from tier 3 to tier 4, and 5* heroes from tier to 3, and 3 to 4. It also has the max stats for heroes at these levels that are stuck waiting for ascension materials.
I have to say this one thread has made me want to quit this game. It took me five months to get 4 Warm Cloaks. I still have heroes who need orbs and have been waiting for them for three and four months. I just can’t imagine having to find 6 farsight telescopes or six Royal Tabards. I have been playing for quite some time and have only ever seen one Tabard.
I envy those who leveled to max before the stupid update that added so many items to the list.
What was I thinking that my hard work would earn rewards. Man I was stupid.
I agree, I have one 5* that I’m stuck on her 3rd ascension b/c I only have 3 hidden blades. So currently she is weaker than my 4*s. Once I get that 4th hidden blade. I’ll need 4 more hidden blades for the next ascension… Should only take a year or so
If the frequency was changed this badly, it may need to be tuned again.
I’m comparatively new but based on player comments and my own early experience, it’s going to be a complete PITA to ascend one hero and that’s just 5^3 or 4^4, and 5^4 is even worse.
I don’t mind their being relegated to wanted chests and titan battles and rare quest rewards, but I can’t believe this is working as intended as I haven’t seen any game to date that slowed progression down by this much, even epics in Everquest back in the day took about a few weeks to a month, and we did that all of once per character (which realistically was once period)… and you weren’t stuck on that as there were other progression path items that could be chased. Here in some cases, if your luck is bad, it’s a concrete wall and that’s poor design.
I really hope the developers look at the data and address it in one of three if not more ways:
Higher Frequency of drops
Make warm cloak for example the only (or maybe one of two) of the items needed to get a large number of for all heroes, and just remove the others from the loot table and multiply the frequency of said warm cloak by 6 or whatever.
Item conversion vis a vis Alchemy lab, this idea is frankly brilliant as it can reward directly time playing the game and remove some of the RNG element.
I’m willing to believe this is unintended consequences, but it’s something which realistically should be addressed… while I understand the need for progression and for that to take some amount of time, with how the RNG works you might get close but not quite on all of your heroes after months of effort, and in even more extraordinarily bad luck, not close at all.
This is a phone game, not a career: similar expectations in terms of duration for advancement is a bit ridiculous.
I sent you a while ago the rest missing, but it seems you either didn’t see, forgot or didn’t had the time to update it. But just in case you didn’t receive it or something, I’m posting here the Ares one.
Ares’ numbers are still off, as are a few other heros since updates 1.6 & 1.7. It’d be great if they could be updated, or if you’d allow others to update them if life’s too busy at the moment @Coppersky
Thank you so much for all the effort and time you have put into this game. I’m not sure if you’ve been told lately, but a lot of us really appreciate it!!