In this topic I talked about how pure RNG kills the fun in game since game doesn’t have any depth in strategy and skills. Now I wanna share my opinion on how to add direction and goal for players.
As we all now, ascension materials are The Great Wall in this game.
On the other hand, daily play consists of endless grinding of usually season 1 8-7 to find recruits and other mats.
Imagine every province has a very low chance of dropping a fragment of a non-farmable mats. And by finding e.g. 50 parts of a specific fragments, you can create a 3* ascension man in the most sought building, alchemy lab!
Fragments can be sold as packs, can be looted in boxes and can give purpose to players to fight in other regions as well instead of constant 8-7 grind. Then all these endless grind will have a purpose. Bosses can be harder. And their loots will be perceived more valuable. And players will be more satisfied when they see that after 20 hours of fighting a titan or opening a titan chest after a week, they found something worthy that can make them come closer at least a step to what they really need to ascend their beloved heroes. Even if the prize/step is 1/50 of one of mats.
I would be glad to hear your feedbacks and suggestions.