I thought that the “IA” for raids and war was a simple random generator (the heroes of the opponent randomly hitting you).
Since some time, my alliance membres try to convince me that it’s more than that :
- weak players are slightly favored
- weaker heroes in the team seem to be hit more often than average
- the IA seems to favor in his strikes the opponents whose mana is going to be full
Of course they do not have enough elements to make statistics and I know the risk of privileging in the analysis the bad situations to justify its own failures.
However I did not find on the forum any thread on the subject. Has SG provided any explanations on the mechanism used or have some players made analyzes ?