Alright, I will join the party. But since @MountainMann and @Violent.Wounds already grabbed all the Armands, I will only arrive with two of them
Btw, that new filter function is game changing
Alright, I will join the party. But since @MountainMann and @Violent.Wounds already grabbed all the Armands, I will only arrive with two of them
Btw, that new filter function is game changing
Heck yeah!!
Nicely done @Kvothe! Told ya you’d get him real soon! Happy for you!
Enjoying putting enemies to sleep with the help of Mr. Moncharmin!
Thank you @Violent.Wounds (and to my wonderful alliance mate @Ship )! Appreciate you both.
VW, you were right! I am also excited to try out this Armand-Grovevert combo you mentioned.
What can I say? A blind chicken just landed AM in over 900 pulls trough last half a year…
Now I can finally close spending chapter of playing this game… breaked promise 2 months ago since he showed up for probably last time being featured
I’m tempted to emblem more defense for durability, but I can also see the argument for all attack. What are the emblem paths folks have gone with?
Thank you & happy gaming!
I took a balanced approach,
In the hindsight though, I should have gone with a bit more attack… something on the lines of
While my Armand’s HP is higher, it translates to only about 54hp more for the minion vs the higher attack path version.
No worries… I have 4 more Armands to rectify my choices
Finally got this lad! <3 now to strike back with him!
Will the glass costumes reflect the sleep effect from Armand’s MM back to Armand his self or just a random teammate?
Reflects back to Armand
I prefer to keep him alive, at the end it provides more if he is able to terrorize the enemy till the end of fight