Only use I have for Vlad is feeding him to better heroes but it is a good idea with useful DOT only heroes like Proteus, Cheshire Cat, Natalya, or Lady Locke.
And since he is already very fast, I wouldn’t use him in a rush mode tourney if I had kept him and leveled him up!
Sequence seems to be that the rest of a Special Skill doesn’t apply if the hero dies & revives from the direct damage component of a skill…
Other examples might include Sartana, Marjana, Grave Maker, JabberWock and any other hero with a Direct Damage first then DoT/Status Ailment afterwards
I am guessing it is “as intended” due to the linear sequence of special skill effects … just like Kagebuado, who does a dispel before damage is done, so counterattack, defense buffs, etc don’t apply since they are dispelled first.
In this case, the sequence is:
Direct damage.
Target killed by direct damage.
Remaining parts of special skill do not apply to dead heroes.
Hero revives, and the status effects are not on the hero in question.
Hi, thanks for the report! We investigated this here and it should be working as intended. The damage kills Elena, so she won’t get the status effects from Yunan.
I’ll accept it but in terms of making sense, if you got hit by a poisoned dart and died from it hitting your heart or something, the poison is still in the dart and still enters your blood stream no?
Has this changed? I’ve not been recording evidence, but it sure looks like status effects are being applied after heroes are killed by direct damage, and are then present when the (fighter) hero revives.
At least on raid defense; My own fighters don’t seem to get used in a way they revive as often as my raid opponents do, so I don’t recall it either way on raid offense, and I haven’t checked for this on the map/quests/etc.
Today in the raids I noticed another bug with ailments!
In a normal situation, if the hero has power-ups or ailments, he dies, but thanks to the talent he is resurrected again, then all the power-ups and ailments are saved.
however, today, during the raids, my mariana killed a rival kingston, thanks to his talent, he was resurrected… without the ailment of a burn!!!
Developers! Do it normally: after the resurrection, all the heroes ’ ailments and power-ups either remained or did not remain. but also at all! and then it turns out an incomprehensible and absolutely illogical situation: one hero is saved, the other is not!
Maybe then let the developers remove the talents altogether? With them, there are even more questions and bugs, for example, why does the opponent’s hero resurrect with a probability of 6% 10 times per fight, and my hero with a probability of 30% - never? until version 15 of the game, there were no talents, everything was clear: if the hero was hit, then he was damaged, if the hero was killed, then he was killed. And now it turns out that when I won and killed the last hero of the opponent, and then he resurrects with 1 point and kills my entire team, how do I understand this? Talents made the game even worse!
It’s like asking why when I do a 30x summoning in some portals, I never get a 5* hero while an alliancemate summoning a single free pull gets the desired event hero PLUS the HOTM. Ask the RNG gods about that.
I understand your frustrations. But some players may disagree on you that the talents made the game worst. For them, talents changed the dynamics of how everything here is played.
Emblems and talents have already been implemented for almost two years already. I think it is all too late now. A majority of players, maybe except the newbies, have already used and invested some or most of their emblems on certain heroes. Can you name a fully active and competitive player who has been in this game for quite some time who haven’t used an emblem?