The OP is struggling with definitions
Let’s clear that up:
In game terminology, this is called a
When you apply a skin to your character it functions exactly like a real-life costume …and changes the appearance, while the character is "still me"
There are no Skins for characters
in this game.
Here at E&P we have something called:
In this (and other games) B.U. are free.
They become necessary over time, due to the nature of desirable merchandise which is a successful business strategy.
Despite an attempt to claim this strategy doesn’t exist with a S1 video about costumes, it was already admitted by SG:
This strategy has an effect,
that causes older heroes to become
less desirable over time,
as can be seen here:
Recent updates have not only become less frequent in the midst of rapid creep release…
They have also neglected the older heroes in trade for increased revenue by buffing new toys that did not financially preform as expected.
2022 appears promising for older Hotm.
Cards like Inari continue to be fodder.
Yes But, there is another option:
Unlike skins, these generate separate effects, such as increased speed and stats, along with more desirable skills in some situations.
Kadilen is a strong example.
Unlike emblems or LB, your opportunity to collect them is 2 pulls from completing the event. You can drum-up another 1-2 pulls from a small variety of other free options.
Or… you can spend money…
Which eventually, If you have Inari.
She will remain less desirable for you!
Unless… you get extraordinarily, spectacularly, lightning-struck lucky!
with your 3-4 pulls. Or spend a ridiculous amount of money.
To collect a separate card.
Which delivers… separate results…
Can be realized when you stop spending.
Or carefully analyze why you have to continue doing so!
The price is steep for something that degrades …more rapidly…
with every passing portal.