Guess it’s the difference between a cynical outlook on it all as opposed to a optimistic outlook…
As for this:
This isn’t really necessarily what happened… Code can be interesting and tricky… Even small simple programs often have intriguing interactions / oversights in terms of how they work & execute.
In a game this size, I personally wouldn’t have a clue how many lines of code there is but I would imagine it is quite a number… It would be pretty easy to overlook a single line which resulted in the mimicry of the initial pseudo-RNG seed.
Personally I think they’re pretty good at acknowledging and fixing bugs… both in Live Game and Beta.
Issues which are game breaking get addressed immediately either by a forced patch or a small patch. Issues which are annoying/ liveable with which affect gameplay but don’t ruin it tend to get fixed in the next major release.
No, thats not what I said. I am saying that if there are millions of lines of code, overlooking a single phrase on a single line is quite understandable…
Especially if it results in a problem that you never considered as an outcome…
If you have had much experience with coding I think you would find that it is rarely that linear
All I’m saying is to try doing some coding yourself. Then grab one of your previous projects and adapt it to another application. Then imagine it on a scale 1,000,000 times larger and you are probably getting closer to what happens in Live Game vs. Beta Game stuff…
Anyways, my point is actually this:
If you don’t know if it as a possible problem/ negative outcome the human rarely looks for the trigger of that as an issue…
I mean put it this way. A conspiracy theorist believes that they could be abducted at time nu aliens… or that the government is listening to their every conversation. So they take precautionary measures to avoid this. You and I, we probably don’t because we don’t view it as being a realistic outcome.
Un beta tester italiano dichiara di aver visto un video dove, la beta app e la app normale facevano vedere la stessa board in entrambe le applicazioni in Raid Tournament ,
muovendo prima le tessere in beta app puoi vedere le tessere che usciranno e poi giocare migliore movimento di tessere nella applicazione normale, realtà, fantasia, o bug??
A italian beta tester claims to have seen a video where, the beta app and the regular app showed the same board in both applications in Raid Tournament,
by first moving the tiles in the beta app you can see the tiles that will come out and then play better movement of weave in the normal application,is reality? , fantasy,? Or bug??
This news had killed the game for me…its been happening for years but those thay benefited from it swept it aside.
If what happens in beta stays in beta then what is there so much info floating around the top alliances where it ‘for our eyes only’ ‘dont let anyone know we know this’
Its complete BS. Devs have never cared about the players, only care about the dollar
Probably going to get flagged or something else for this.
It was very much real and it is now fixed yes.
When something serious like this is discovered and a very helpful moderator and reliable source who’s been around for a long time, says it’s been known for a long time and also discussed in beta before, it would be utterly naive to not expect reactions from the players.
Would have been a whole different story if this was something new, except it wasn’t. Means “the beta players have no advantage” has been a lie, and can’t expect players who’s been supporting that lie for years to not react.
Zeph is a very reliable source and he never took back what he said in the beta lounge. And yet SG claims they had never heard of this before, so do they not go through all beta feedback and all bug support tickets? And how could they have possibly fixed this issue in the past if they never knew about this? Their own words in beta lounge. Either people are lying or memory cards are failing or both. What worries me the most are those who took this lightly as soon as it was discovered.
I am not sure I completely understand this “same board” issue.
so a player goes to a raid match in beta, sees and takes notice of the opening board, then opens the game client, goes to raid and sees the same opening board, so he can adjust his team to take advantage of that?
because both raids got the same seed? wouldnt all the previous activity in beta and normal client affect that seed?
even if each battle gets a new seed, still the number of battles in beta and normal client should be the same.
As I understand it, you open beta and it initializes using the same seed as in live. Thus for the first board the two will be the same. Any subsequent activity would cause a divergence but if you close beta and reopen again it reinitializes with the same current seed as in live, so again the first board will be the same.
Or rather it was like that. Now changed to beta having a different seed.