🏅 [Apr 30, 2019] 4th Raid Tournament! — 3* Rush Attack, All Elements

:spiral_calendar: Schedule

Preparation Phase Begins Battle Phase Begins Rewards Distributed
2019-04-30T08:00:00Z
(08:00 GMT)
2019-05-01T08:00:00Z
(08:00 GMT)
2019-05-05T08:00:00Z
(08:00 GMT)

:no_pedestrians: This Week’s Restrictions & Special Rule

:fire: :leaves: :snowflake: :new_moon_with_face: :sun_with_face:
Elements Allowed
:superhero: :star2:
Hero Rarities Allowed
:person_fencing: :star2:
Troop Rarities Allowed
:fire: :leaves: :snowflake: :new_moon_with_face: :sun_with_face:
No Restrictions
:three: :star:
or lower
:two: :star:
or lower

credit to @TomV93 for the inspiration on element emojis

Special Rule: Rush Attack

All Special Skills are set to Very Fast!




:left_speech_bubble: Share & Discuss Your Teams, Thoughts, and Questions!

Some topics to start off with:

  • Do this week’s restrictions on hero/troop rarity and elements make your bench depth better or worse suited to this Raid Tournament than Regular Raids?

  • Are there heroes you’re likely to use for this Tournament that you normally don’t make use of anymore?

  • Are there heroes you plan to power level for this Tournament, or level before the next time a Tournament like this one rolls around?

  • What are you thinking about using for your Defense Team?

  • Are there heroes you expect to see on Enemy Defenses that you think you’ll have a harder time dealing with than usual because of the restrictions or special rule in this Tournament?

  • Which of your heroes will you be likely to use on your Attack Teams?

  • Will the restrictions or special rule of this Tournament change your usual approach to color stacking or team building?

  • Are there elements of this week’s Tournament that are unclear to you?




Overview of Weekly Raid Tournaments

:medal_sports: Tournament

Click for the Overall Process for the Tournament

:tickets: Attacking

Click for How Attacking Works

Other than restrictions on heroes/troops and Special Rules, the Raids themselves in Weekly Raid Tournaments work the same way as regular Raids.

Each day, you’ll be able to attack up to 5 teams.

The flags used for Raid Tournaments are separate from regular Raid flags.

NOTE: Kills in Raid Tournaments count toward your Wanted: Heroes Raid Chest, so Raid Tournaments also effectively give you extra flags to potentially help fill your chest.

One notable difference to Regular Raids — you can’t reroll.

For the whole of the Tournament, you have 4 “Lives.” Each time you lose a Raid, you lose one life.

The lives do not reset across days of the Tournament. Once you’d lost 4 times at any point during the Tournament, you are out.

If you choose, you can pay some gems to reset your lives after 4 losses — but your score and ranking would still be lowered because of the losses. Paying to reset your lives does NOT give you an advantage from the Raids you’ve already fought. It simply allows you to continue using your normal 5 flags per day and not be “out” of the Tournament.

There is no way to buy additional flags. So everyone ultimately had the same number of maximum flags to use for attacks during the Tournament. The only thing gems allow you to do is continue playing if you’ve used up all of your lives.

@NPNKY explained this well:

CAVEAT: How this worked in beta changed SEVERAL times during testing. It’s very possible we’ll see how all of this works evolve over time, much like Alliance Wars have changed many times since initial release.


:busts_in_silhouette: Matchmaking

This is an area of the Raid Tournaments that’s obviously had significant problems, and continual revision.

The developers are continuing to work to refine and improve how matchmaking works, so we don’t know exactly what to expect yet.

As of the Third Raid Tournament, initial matchmaking was based on your Top 5 strongest heroes that qualified for the Tournament’s rarity and elemental restrictions:

The developers have also set up a Raid Tournament Change Log, which has been updated with the changes for the Fourth Raid Tournament:

  • Improvements to matchmaking to more evenly distribute attacks among all players.
  • The difficulty of the opponents reduced slightly in the beginning of tournaments.
  • The difficulty of the teams that the player’s defense team faces is based on the defense team instead of the five best heroes in their roster.
  • Fixed a bug where last week’s leaderboard showed wrong values when a new tournament had started.

=> 🏅 [Fourth Raid Tournament] Discussion and Feedback on the Updated Raid Tournament Matchmaking


Some thoughts on Raid Tournaments...once matchmaking works properly

Once matchmaking is working correctly, Raid Tournaments should offer some interesting shifts vs. normal Raids, because everyone is playing under the same restrictions — if the week’s Tournament only allows 3* heroes, it’s not like you’re taking your 3* team up against someone’s 4* team.

Players with deeper benches meeting the requirements will obviously benefit, but just having a pile of maxed 5* or the best HOTM won’t do anything for you in a tournament that doesn’t allow 5* heroes.

In the long run, that should make Tournaments interesting — but we’ll need to see if the changes to matchmaking have resolved the problems from the first two Raid Tournaments.


:trophy: Scoring

Click for details on Scoring

NOTE: Hat tip to @DracoLovesRi for pointing out that there haven’t seemed to be “extra points” for a victorious attack:

New as of the Second Raid Tournament:

:shield: Defense Team Grade

Click for How Defense Team Grade Works

I found this was actually very clear and useful — and I think provides some insights into regular Raid Defense Teams too.

The grades are assigned based on a percentage of wins by your Defense Team:

The Defense Grade is determined based on the win percentage of your Defense Team. At the end of each Battle Day, you receive points based on your grade.

Percent Won Grade Points
60% A 900
50% B 650
40% C 500
30% D 400
0% E 200

My Personal Take on This:

The top grade in this approach was awarded to a Defense Team that won 60% of the time. To me, that’s a good confirmation of what many of us have long accepted: Raids are unfair, but not for the reasons you think — that is, they heavily favor the attacker, and even a top-notch Defense Team will lose much of the time.


:no_entry_sign: Restrictions

Each Week can have restrictions on:

  • Hero and troop rarity — e.g. only allowing 3* heroes and 2* troops or below

  • Elements — e.g. no red/fire heroes allowed


:dizzy: Special Rules

Click for details on Special Rules

Each week has ONE Special Rule in effect.

(At least in beta; it’s possible live Tournaments may sometimes have multiple Special Rules at once. If that ever happens, I would be surprised if we see that before core elements like matchmaking are working properly, so I anticipate a single Special Rule for the foreseeable future.)

The possible Special Rules are:

Whichever Special Rule is in effect for a given Tournament remains in effect for the entirety of that Tournament.

The Special Rule affects both Defense and Offense teams.

Some Clarifications/Expansions

  • Rush Attack makes all hero specials of any speed Very Fast — it doesn’t require Very Fast heroes, it turns all heroes into Very Fast heroes. Heroes that are normally Slow or Average can become quite powerful in this setting.

  • Bloody Battle makes any healing effects do nothing. It doesn’t prohibit healers, it just prevents the healing portion of their special skill from having any effect.

  • Buff Booster adds a stackable 20% attack buff to each hero for each active buff on that hero. Using heroes with special skills that grant buffs or multiple buffs can lead to very high attack boosts. These buffs stack with each other and normal attack buffs.


:gem: Rewards

As of the Second Raid Tournament, loot was temporarily reduced:

Loot will presumably remain reduced for the third Raid Tournament, but we’ll see when Registration opens if that’s still the case.

For discussion/feedback about the reduced loot, please see this thread: Reduced Raid Tournament Loot During Work on Matchmaking [Developer Response in Post 334]


Click for Archive of First Tournament's Loot, before reduction

Acronyms in this table:

  • AM: Ascension Materials
  • EHT: Epic Hero Token
  • ETT: Epic Troop Token

Any of the tiers starting at top 75% have a chance for ascension mats.

Here’s the current breakdown for ascension mats, tokens, and Emblems (for simplicity, I didn’t include the Flasks, Atlantis Coins, Battle Items, and Crafting Materials that are in loot in addition to these):

Tier AM Chance EHT/ETT Chance Emblems Chance
75-100% 0 0 1 Draw: 100% x1
50-75% 1 Draw: 5% 3* 1 Draw: 5% EHT, 15% ETT 1 Draw: 20% x3, 30% x2, 50% x1
25-50% 1 Draw: 18% 3*, 2% 4* 1 Draw: 15% EHT, 25% ETT 1 Draw: 40% x5, 60% x3
10-25% 1 Draw: 22% 3*, 3% 4* 2 Draws: 20% EHT, 40% ETT 1 Draw: 40% x5, 35% x10, 25% x20
5-10% 2 Draws: 45% 3*, 5% 4* 2 Draws: 25% EHT, 45% ETT 1 Draw: 10% x50, 20% x30, 30% x20, 40% x10
1-5% 2 Draws: 95% 3*, 5% 4* 2 Draws: 40% EHT, 60% ETT 1 Draw: 5% x100, 30% x50, 30% x30, 35% x20
Top 1% 2 Draws: 90% 3*, 10% 4* 3 Draws: 50% EHT, 50% ETT 1 Draw: 25% x100, 50% x35, 30% x40

:thinking: Feedback on Raid Tournaments


:bug: Bug Reporting

Please see these threads for existing bug reports before creating a new report

Click for Existing Bug Reports

:link: Related Topics


Click for Older Threads

General

Third Raid Tournament

Second Raid Tournament

First Raid Tournament

Older Threads from Before Raid Tournaments Launched

7 Likes

Isn’t it a day too early?

Interesting, those show up properly for me, I’ll troubleshoot why you see them differently.

EDIT: Ok, it was a time zone issue. @yelnats_24 does that look right now?

2 Likes

Yes.

1 Like

Excellent, thanks for catching that so quickly! :heart_decoration:

1 Like

@zephyr1

Isn’t it a little early to discuss since no rules are out yet for the tournament?

Yep, but for my time zone it starts in the middle of the night. I’ve happened to be awake the last 3 of them…hoping not to be this time, so I put the thread up a little earlier. :wink:

1 Like

We can at least speculate a bite for now.
My bet would be an attack buff, 4 Star heroes without either light or dark heroes.
Or a crazy 2 star heroes tournament.

2* tournament :rofl::joy::rofl::joy::rofl:
I think we will see many unlevelled teams then.
For me that would mean I would need to use TC to gather a team before entry closes.
And I guess I will not be the only one.

1 Like

3* hero’s
all colors
specials set to fast

:slight_smile:

2 Likes

Loot is sadly still reduced

4 Likes

Who do you think will be better as a tank between Chochin & Gill-Ra?

  • Chochin
  • Gill-Ra

0 voters

for such awards there is no desire to fight

1 Like

I just put one 1* hero on defense, just to show my feeling about this tournament of boredom. Hope they remove this stupid feature.

I’m colour stacking yellow. Seriously, I have Bane and two 3 star trainers plus Valen and an unleveled Hawkmoon, for 1808 :rofl:

1 Like

In will try it with this Team :slightly_smiling_face:

4 Likes

Defence is set, my only 2 slow heroes of 3*. My troops are so poor as on feed my 4* troops so don’t expect it to do as well as my 5* defence did

3 Likes

My TC19 burns to power level some of those slow rares. AoE, heal, cleanse, shared dmg and aliments will be the might imo.

Yay for Eat-Your-2-Stars-Day! I was really wondering if the cycle would loop around to 3-star tournaments or start all the way down at 1-stars. Now I feel it’s safe to eat all of those maxed 2-stars in my alt account.

Anyway there’s nothing materially different happening from the last time the 3-star rush attack came around. I have one or two heroes I kept off of the leveling buffet just for this tournament. Hopefully people would have noticed which teams were harder to beat than others under the Rush attack rules.

1 Like

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