My team this time:
- Poseidon +6
- Onatel +7
- Kiril +20
- Boldtusk +20
- Proteus 4^50
Compared to last time, Poseidon is up two talents, Onatel is up 1, and oh yeah, I’ve been leveling this Proteus character that I (finally!) drew last Atlantis. He’s in for Colen 4^70.
My first real opportunity to play around with Proteus. I checked the stats, and he is less squishy at 4^50 than Colen at 4^70, and his DoT is about the same, so I thought it was a good time to get his fins wet. It’s funny how you get used to going about a trial one way, and when it gets shaken up, you notice. I found myself expecting red tiles to do more damage because I’m used to having a 2-2-1 team. Not an issue, though, as the boards were just ridiculous throughout. Diamond after diamond after diamond. Entered the boss wave with all specials charged and a yellow diamond on the board.
I basically had my pick of the bosses with this setup, so I went after Oberon, because DoT is annoying without a cleanser. Fired Kiril, Proteus, and Poseidon, since Onatel and Boldtusk would have been redundant. Popped my yellow diamond, charged Poseidon again, and unleashed another pitchfork of doom on Oberon. Created a purple diamond for three more turns of mana block goodness from Proteus, and by now, you’re figuring out how this worked. There was not a single turn where either Proteus or Onatel was not keeping the bosses from gaining full mana. Oberon went down first, then Balthazar, and then Ulmer, who had the most mana of the bunch, and still wasn’t half full. I mean, you guys told me, but you really have to experience for yourself how good Proteus is in these situations. I could have come completely without battle items and never known the difference. Unreal.
Emblems from a previous stage took Poseidon to +6. Wizard emblems in storage for Proteus, probably, since I expect I’ll need him to be heartier for epic event tier stuff. (Plus, Onatel is on a node that requires 125 emblems!) Trainer hero to Proteus, of course!