Hello all. This is not a moan or a whinge but something I have been thinking about for a while - I raise it merely as a topic for discussion that might perhaps come to the attention of the Devs.
(For the purpose of clarity I should point out that I am a C2P player but I think the issues I raise here affect everyone from the F2P to the biggest Whales)
After nearly three years of playing I think that most long term players would agree that the game has changed massively - particularly in the last twelve months. The biggest change has been the addition of so many new events (as well as the addition of seasons 3 and 4). Don’t get me wrong, compared to the early days when events were punctuated with long periods of boring farming E&P is far more absorbing as a result.
What I have noticed as a consequence is that the rate at which I have accrued 5* heroes has increased markedly - in one week, for instance, I got (my first) Thorne through TC20 on Sunday, Thorne/cos on Thursday at masquerade, and Thorne again on an event pull one week later (don’t get me wrong, I’m not whining about having, potentially, three Thorne/cos!). The following week I got my first Magni
Quickly followed by my second Magni.
And then this week I got King Arthur…
Now, I know some players will be thinking ‘nice problem to have’ particularly given that I already have Raphael at 4/70. However… I am going to complete the necessary ascension items at the end of the current Valor in a couple of weeks time and, obviously, I am going for Thorne/cos when I do. But, what that means is that the rest of the acquisitions are effectively redundant ( given that it will take at least six months to build up the next set).
I know that the issue of redundancy is not a new one but I think it is getting worse as a result of the increased number of events (and bear in mind that I am only talking about ice heroes here - I have a similar problem across the board). My (first) question is this - given the increased drop rates of 5* heroes that results from so many new events - are the drop rates of the relevant ascension materials being adjusted in tandem? Maybe they are (although it doesn’t feel like it - in the current event serious five star mats are still only available to the very top echelons). Perhaps other players have different experiences with random drop rates - if it’s just my bad luck that’s fine, but I am curious…?
My second (related) question is this. Given the increased amount of events has any thought been given to the drop rate of crafting materials? When I first started playing I had never been a game player before so didn’t really understand what I was doing. As a consequence I built up huge stockpiles of battle items and crafting materials (because I kept forgetting to use them) and achieved mediocre results. As I learned more I became more disciplined about crafting and deploying battle items. My stocks depleted and my results improved However… at that time there was enough time to replenish (through careful farming) both the raw materials and the products necessary to thrive in challenges and the like.
That situation has changed considerably though. We now have almost daily events and, it seems to me, that the supply of crafting materials hasn’t been adjusted in line (and I am talking simple stuff here like crypt mushrooms or fine steel).
Like I said at the start I am not whining about this - my perspective is entirely personal - but I am curious to know what others on the forum think. I’m also curious to know if the Devs have thought about this. Before the takeover the game seemed to evolve at a considered, if somewhat staid, pace. Since the takeover there has been a visible drive to increase the excitement factor… Which is grand, as long as everything else advances in concert.