Upon seeing the title I literally thought, ‘I wonder if this thread is by Jonah…’
@JonahTheBard, congratulations! I am extremely happy for your good pulls! I have Anzogh and recently maxed him because it had been long enough (I pulled him upon initial release), in anticipation of him being an anti-Telluria option, and because I had no other red option to work on (even at the three / four star level). So I have been using him a bit and am actively looking for more opportunities for him. He is decent! I agree with those who say he isn’t amazing, but I think they go too far in saying he’s bad. It’s just a matter of finding the right team synergy and conditions for him.
Raid Tournament
Our most recent raid tournament was five stars, no ice, buff booster. Anzogh made the field a few times - a full team four turn non-dispellable buff is valuable, even if the ice defense does nothing. I put him out a few times in a 3/2 red/purple team with Boldtusk, Wilbur, Seshat, and Costumed Rigard. That’s notable for the following reason: I left Gravemaker on the bench.
War
I’ve also found that threesome to be a useful core for a war flag. One situation where they’re been especially effective is against Aegir tanks (I mostly see blue tanks - this team fares better against Aegir than Richard / Magni / etc.). They have good survivability and I have time to charge them against a passive tank, Wilbur flips Aegir’s buff, and while it isn’t a team kill I can usually then either use a hero from my minor stack or some tiles to get a kill somewhere. After engineering that situation I’m often ahead by a hero or two and / or my health is much better than theirs given the double heals. N.B. I’ve had a lot of success with his despite them being the weak element (those reds have to go somewhere in war / I run out of greens at some point).
Emblems
I don’t think I would strip any of your current Wizards; as you noted it is a crowded class. From the ones you posted I’m guessing you lean heavily on those in various situations. I think they’re all strong candidates, so they should keep them.
Anzogh should get at least the first node as soon as you can give it to him. Since Jinx procs on opposing buffs, firing him behind Wilbur has extra synergy with his talent. It looks like you’re spreading emblems out - I’d just continue that.
I’ll address Fighter emblems later on.
Red Mono
I don’t see any way you can deny Tyr the field as he is probably now your strongest red. The goal should be to keep as much of the team intact until you make 10 red tiles. At that points I really want to fire Boldtusk, Wilbur, and Anzogh. Between the two of them you should get a pretty good heal. That leaves one spot open.
I think you have two options:
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Try to rely on the speed of Tyr and someone else (in this case Scarlett) to survive until you get the heals.
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Coax the red tiles and then destroy the opponent. Either Elena or Colen seem to fit here.
Partly I think the question is one of play style - I’d favor the slow option as it’s more powerful, fun, and you know I respect Elena as a tank option more than most. The riposte is neutered thanks to Wilbur, but I guess we’re relying more on the AoE component of her skill. I guess I’d experiment a little before finalizing my emblem plan to make sure it all worked satisfactorily.
Either way kind of makes Colen the odd man out. I’d strip him unless you use him heavily in events / tournaments / war / titans. I’d definitely want to, as you have solid fighter options elsewhere (Tyr, Elena, Magni).
Mana
Lastly, I see your your mana troop doesn’t yet hit any breakpoints. If you are fortunate enough to pull Boldtusk’s costume then that level 6 troop will shave off a tile for him when it’s maxed. Getting the first heal in one (or more) move earlier is a pretty big difference and would make me even more inclined to opt for the slow play on that last team spot.