I really like the idea to add more variation. However, we tend to see things from an advanced player’s point of view and maybe oversee that most players don’t have a sufficiently wide choice of heroes and would be extremely limited with several of the suggestions.
I can also understand the need for low level tournaments so that beginners and very casual players have their chance to compete once in a while. 1* tournaments are pointless, but I’d accept an occasional 2* tourney for that reason.
Great idea. Leaves a lot of space for strategic planning and if the TP limit is not too high, most players can compete.
Too limiting for most players. Those with the widest hero roster would win.
Same + playing would be boring to always be forced to play mono + mono is too dependent on luck amd much less on skill
However, I’d really like a red/green/blue only tournament or maybe a yellow/purple only (better RGB than YP as there are much more options)
Could be interesting if all heroes could be used and only the talent (and costume) bonus would be “turned off” for the tournament. Would also level the player field and make tournaments more accessible to newer players.
- only certain tier (ascension)
Not good. Apart from whales and maybe very advanced players, most only have few heroes at an “in-between” state, either because they lack mats or are currently leveling this hero. Would just limit the choice too much without adding strategic options for most players
Same here. Whales and long-term players have a lot of unleveled 4* and 5* either for later use or for Hero Academy. New and intermediate players unless they pay a lot for summons have almost no unleveled 4* and 5* heroes.
Could be an option. Wouldn’t be too limiting.
Hard for less advanced players to keep up. There are only very few healers lower than 4*. So, only 4* or 5* tournaments would make sense for this rule. However, whales and very advanced players would then have an incredible advantage.
Would just be a disadvantage for people with limited choice.
Interesting option that would force players to think of other strategies without limiting the options.
I’m in favour of ideas that requires thinking of different strategies without making it close to impossible for heroes with limited rosters to be at least somewhat competitive.