It’s one thing to complain about gameplay issues, it’s another when you design your game to drive players to such high levels of frustration that it affects them mentally. This happened to our guild leader this weekend.
Your raid system is broken. Your shop prices are unbalanced. We understand your game was designed by psychologists and not game designers. You can fix these problems if you get your heads out of your greedy butts and start focusing more on your players quality of life.