Analysis of Power Creep of Hero Stats - Long Read Warning

Wow. I had to skim but plan to go back and read more closely. But well done.

I have been noting on this forum that this game needs balancing.

- count and compare the number of 4* heroes vs 5* … it’s severely unbalanced

The player life stage where he/she should be chasing after building a good four star roster is too short and frustrating because SGG is shoving way too many five stars at us.

Seriously folks… think about how many four stars you have… and how gameplay would be different if you could spend more time in that category as a player before you progress towards five stars (most of which we can’t even use due to ascension mat chokehold for S1 five star heroes .)

Anyone have the latest count of four stars vs five star heroes in this game? :eyes:

- why do HoTM all have to be five stars?

We seen what happens when the HoTM is powerful (tell and vela) - we wind up with a GLUT of them frustrating players.

We seen the frustration when people pull poorly designed or underpowered five star HoTM … they just sit there.

If every other month is a four star HoTM, it can still be attractive (and increase participation in other events with those heroes). Easier to level and use, it can bring more satisfaction to players… especially if the HoTM is so niche it can only be used effectively in specific context. Make those heroes four stars…

- considering how available S1 five stars are VS other five stars… why is the ascension mat requirements for S1 the same as other five stars?

Making it easier to ascend season 1 five stars helps all players (ftp to p2w) and will reduce player frustration and improve QoL.

image

4 Likes