There is a mythical card game that is already 30 years old and that many of you will know, which has several game formats to maintain the volume of income. From that game, I get the following idea to curb the madness of limit breakers, infinite outfits and power creep in general.
Whether in wars, events or tournaments, distinguish between a “VINTAGE” format where all the heroes in the game can be used and a “STANDARD” format where only the heroes of the last 2 years and the heroes of the first season can be used . That is to say, that every time there is a war, tournament or event, it is announced if it will be “vintage” or “standard”.
All this means that it is not necessary to increase the power of the heroes constantly and at the same time ensures SGG that the most competitive ones continue to spend.
For the FTPs, you give them the pleasure of being competitive in the “Vintage” format and for the whales, you give them the pleasure of being competitive in both formats.
Obviously, now there is a big difference between old heroes and new heroes, and in the “vintage” format few old heroes would be seen but it is precisely trying to stop the power creep and that this is not the case.
As I have already said, this is not inventing anything new, there are already games that work like this and enjoy much more health and less discomfort among their players than what is perceived in this forum with the news that SGG is introducing.