First of all sorry for my english…
But I think the title is clear.
I really don’t like this update.
One more time the SG intent is evident.
They are always slowing down the game.
They don’t want us to grow up faster than what they plan on paper.
Thay want us to play the game as they want and not as we like.
“Food and iron gains from Raiding are adjusted to also take the opponents trophies into account”
What does it mean? Mainly nothing.
Yes, it is a fair consept, but the reality is that they slightly incremented the raids reward for top players and strongly nerfed the reward for medium players.
You don’t like cup dropping? You think that the opponents trophies should be relevant?
Ok I agree.
But they solution should be to give a bigger incentive for having more cups, not to penalize who is in the average rank.
And again: one more point is the systematic lack of trasparency.
Opponents trophies are now taken into account? Ok… How? Why most of the player only see a big decrease in raid rewards?
Since I’m playing this game I only experienced nerfs.
Most of the time silent nerfs.
But this time it is too much evident to hide it and it give us a real feeling about SG nerfs.
Never mentioned in the release note, but all the levels I was use to play for farming have been nerfed.
Elemental chests have been nerfed.
Now raids have been nerfed.
Even mercs have been nerfed.
And all the new features introduced for giving us more chances to have interesting loots are epic fails.
Diamond chest? I didn’t see any improvement.
War? I even don’t comment.
Now we have rare titans, which can give us a “chance” to get a rare item.
As always. What does it means chance?
So far I didn’t yet see a rare titan, but I will not be surprised to find out that the odds to get this rare item are very low.
And what about the event?
Hundreds of thousands of player and only 10 can have a really valuable reward (4* ascension items).
And what does SG did?
They enlarged the lower rank rewards bracket…
No doubt on it, SG is really better in nerfing than in buffering!
New AW matchmaking?
AW involves 30 heroes for each player.
They just count the power of the strongest hero of each player.
I expect several unbalanced matches.
And what about the tickets? Mainly useless.
Automatically play always the same levels for farming is simply annoying.
In this forum we asked several time to simply skip watching auto attack.
And they invented this lovely ticket for something I onestly expected for free.
I perfectly agree that SG needs to make money.
But they should also take care about their customers.
If players are unhappy, they leave the game…
Which message did I receive?
If you want to grow up fastly, it is useless to play more hard or more frequently.
They only way to do it is to pay!
Why don’t they work for example at season 2 (announced in 2017) instead of working at all of this unwanted changes?
I’m very sad, because I really like this game, but I think SG is killing a part of it at every update.
In my ally, a lot of players already left the game, always for the same reasons.
After this release, three more players are up to do the same.
I’m just curious to see rare titans and 11*/12* titans.
Than, probably, I’ll do the same…