Alliances could have (dis-) advantages because of their time zone. If the second half of the war is in a ‘good’ time (e.g. the evening) for one alliance, the probability that most members use all 6 energies is higher, then when the second half of the war is in a ‘bad’ time (night/working).
I think this is a bit suspect even in truly casual alliances.
I don’t see a zone advantage for 24h, it isn’t asking too much to have folks hit within a 12h period if they’re serious and if you’re casual why care? Also we (Departed, unquestionably a top 3 alliance) are truly unlikely to worry about some missed flags anyway: like titans it’s about average member performance, we’ll be OK.
Shorter than 24h would be a problem, and I suppose they could extend it to 36h or even 48h with their timing but I’m not seeing it for alliances that have members logging in more than once a day anyway and for those that don’t: from a ruthless alliance management perspective, getting them to login more frequently for a feature they like is nothing but goodness.
I think most people will take to AW; it’s similar enough to the core raiding feature and they probably wouldn’t have stuck around the game this long if they hated raids.
I am not casual, but many of my alliance mates are
I am pretty new to the game and very addicted, but I can absolutely understand everyone, who sleeps in the night and then going to work and don’t play phone games in between (or just hit a Titan in lunch break, but not more).
I would have preferred if everyone gets all 6 energies at once for 24h.
I’m pretty sure that our alliance will be much weaker when second half of alliance war begins in the night of our time.