Alliance wars: war energy


#1

Continuing the discussion from Alliance Wars Approaching (Details & Information)!:

Alliances could have (dis-) advantages because of their time zone. If the second half of the war is in a ‘good’ time (e.g. the evening) for one alliance, the probability that most members use all 6 energies is higher, then when the second half of the war is in a ‘bad’ time (night/working).


#2

I think this is a bit suspect even in truly casual alliances.

I don’t see a zone advantage for 24h, it isn’t asking too much to have folks hit within a 12h period if they’re serious and if you’re casual why care? Also we (Departed, unquestionably a top 3 alliance) are truly unlikely to worry about some missed flags anyway: like titans it’s about average member performance, we’ll be OK.

Shorter than 24h would be a problem, and I suppose they could extend it to 36h or even 48h with their timing but I’m not seeing it for alliances that have members logging in more than once a day anyway and for those that don’t: from a ruthless alliance management perspective, getting them to login more frequently for a feature they like is nothing but goodness.

I think most people will take to AW; it’s similar enough to the core raiding feature and they probably wouldn’t have stuck around the game this long if they hated raids.


#4

I am not casual, but many of my alliance mates are :wink:
I am pretty new to the game and very addicted, but I can absolutely understand everyone, who sleeps in the night and then going to work and don’t play phone games in between (or just hit a Titan in lunch break, but not more).
I would have preferred if everyone gets all 6 energies at once for 24h.
I’m pretty sure that our alliance will be much weaker when second half of alliance war begins in the night of our time.


#5

In the original beta implementation (race to zero) the halftime flags made sense; not sure they do anymore admittedly or if they are a holdover on the implementation.

Hopefully that’s something they look at in their data going forward


#6

What happens if an alliance does not set up one defense teams?


#7

Nice question @TiredTornado


#8

Would.mean that the other team could not score and they could win with 1 point. Hopefully none will try thus, but spg should just force a defense team on each member


#9

We had one player who was absent our first war. It meant THEY could not participate, not that our entire alliance was locked out. No worries. :wink:


#10

I think the question was, “What happens if an entire alliance doesn’t set up any defense teams?”


#11

Presumably they would not be matched.

Be aware that after setting a defense team once, the system auto-uses that defense the next time. (You can go in and delete all your heroes.)


#12

Alliances are matched before setting defenses