What are the do’s and don’ts of the war?
I have 10 good heroes
10 not so good heroes(unleveled 4* heroes) and
10 bad heroes(unleveled 1-3* heroes).
Should I use weak heroes, mixed heroes or strong heroes for my defence team?
Have you already read Dante’s excellent instructions?
Defense should be as strong a team as you can muster. That’s not necessarily the strongest 5 heroes, but 5 solid heroes that work as a unit. Try to have at least one healer.
Offense I suggest you spread your best heroes around some. It’s a balance—you want a strong enough team to take out, or at least make a big dent in, a foe’s defense. But if you put all 10 of your heroes on two teams, the remaining teams probably won’t be able to do much damage.
Yes I read it and it’s great but it doesn’t really answered my question. Thanks Kerridoc, then I will use a good potion of tank heroes for the defence and spread the hitters to do as much as possible damage with every team.
Heroes on defense are also available for offense.
Kerridoc gave you the answer.
Using whatever hero you want on defense will not affect that hero in any way should you use it on offense.
Is there a general recommendation for how many healers to take on each attack team? I have lots of healers and tend to take two per team except during healing wars. Then I want to strike fast and get out.
This last war I did terrible (attack boost) and realized I ventured away from my usual two healers per team.
I now find myself conflicted and scared about our next war. It’s an arrows war (I believe), so … one or two healers?
I’m open to lots of suggestions but also hope to get advice from @Kerridoc
Ideally I take two healers, preferably a “full” healer (e.g. Rigard, Vivica) and a half-healer (e.g. Boldtusk, Kiril). As you note, though, the flavor of Field Aid matters. Two healers against arrows, always. The kill’m-quick approach has merit in all cases, but if you get a poor starting board, healers give you time to recover.
You must have WAY more healers than I do. Only recently have I had enough that I can reliably put one on each war team. I also sometimes compromise by putting in a weaker hero just because they have a healing special skill.
I still occasionally get boxed into trotting out a team without any healer. On those occasions I work hard to try to get a few heal-adjacent functions; e.g., minions, spirit link, element link.
I have 10 fully leveled (most with emblems), 2 at third chevron and another BT not started yet
I’ve been playing for 22 months and prioritized healers right from the start.
I wanted the extra BT because he pairs so nicely with Wilbur (I have 2 of him).
My goal always was to have the option of being able to put two healers on every war attack team.
I like to do a 3 - 2 combo for war and then mono when I run out of other options. On my mono teams I’m usually reduced to just one healer most times.
A healer like Kashrek is even useful to help keep another healer alive for a bit longer.