Well another war where we are totally out matched this is a joke one thing ive noticed is that the last 3 alliance’s we have been matched against that we have stood no chance of winning as most of there players are over 3400 points is most of them have the top heros that you have to spend money to get .so is that it now if you spend money on the game you get a easy war match if you dont spend money then you just dont matter
I am having a hard time with the war balancing that the game devs claim are there. Today at war the enemy team had 17 3k power. Our alliance only has 9 over 3k. Furthermore the enemy’s secondary teams were stronger than most of our main teams as well. This is becoming ridiculous. This “balancing” crap is going to cause people to leave this game
■■■■, I’m ready for just a simple ladder system based on win-loss ratio, pair with similar ratios. Would take some time to start even out, but… it would work (and I would like to think devals could dig past match results from somewhere… unless their game DB is really messed up design.)
The best matching algorithm won’t solve the problem, that alliance members get frustrated by war and lose interest. In fact the opposite is happening. A better matching increases the possibility, that alliance members lose their interest, when many wars are lost (a downward spiral is happening). With a matching algorithm, which randomly results in a greater advantage for an alliance, the motivation to stay active in war is maintained more easily.
So i would suggest to separate war and alliance. Offer war as a separate challenge. People can sign in and paticipate to it and are grouped randomly with other players. Advantage is, that those poeple are motivated to fight. When they are not, they won’t sign in for the challenge.
The individual opt out button is a good but may be half way solution for the “downward-spiral-motivation-problem” of an alliance. So make war a separate challenge.
They don’t need an algorithm, they don’t need some convoluted, complicated matchup equation system. Just pair Alliances up within 25 to 50 ranking above or below them. Period. You will get more better matchups than worse. And most importantly, DO NOT ANNOUCE THAT YOU ARE DOING THIS. People cannot manipulate a system if they don’t know what that system is. If the matchups are good, no one will care that they don’t know how they are made.
That’s pretty close to what I suggested a while back, except I think alliance ranking could totally replace the existing alliance score. No need to change it in secret. Teams would settle into their proper place in the rankings over a short time, just as they do in raids.
Could not agree more. I’ve seen the alliances around us in terms of total score. Our alliances are very similar.
So not surprising:
Seems relatively close?
We attacked 155 times.
They attacked 90.
They had at least 40 kills. Under the old points system that would be 600 more points- a complete blowout.
Yes we had numerous attacks go for less than 5 points, but with this matchup at some point it devolves into us attacking 3000+ tp teams with our levelled 2* and Unlevelled 3s. We had absolutely no chance in this war (again)
Just an update. We lost our last war by a ‘mere’ 50%. 2k verse 3k. PS they only did 2 attacks in the last 7 hours. Sooooooo given the mere 50% final result does that result still rank as a fair match? Even with the reduced points scheme? Just asking. Will a represent of SG pls respond to my post, directly?
We are still being overmatched. This time by only 14000. Why can’t we be the favorite once?
as a member of a “training alliance” I feel that we are now never going to win a single war.
because the matches are being done by alliance scores and titan scores and doesnt factor that many players have been & gone from our alliance helping to… over time accumulate those scores.
As our players get stronger they move up to allied alliances to fit better with their gained levels .
This means that the titan scores & alliance general score does not reflect the groups true strength more a past glories strength.
Sadly new players come in & any hoping to get a fair AW fight with us never will as we are massively over matched.
The only way we could be matched fairly now would be by taking the mean score of hero’s within the players set ups .
I am lead to believe a 4* hero fully levelled up scores near the same as an levelled 5* which is madness
Find a way to score 3*/4*/5* heros based on how much the are levelled so that eg a 5* would score 5 & a levelled 5* scored 5x70 or what ever the number of full levels there is for a 5*
Half of our alliance would struggle to field 2 teams yet alone 6 but our titan/team scores miss match them.
Something is skewed badly wrong when I can score a max of 50 points against a player of 3400 and the same player can score 70+ against me of similar strength …
Hardly a shock why so many are starting to opt out