Alliance Wars Matchmaking (Discussion & Developer Response) MASTER

Kayno the consolidation of power until our team sees an equal match to them in defense…

Meaning
When how many top players on their get an advantage till we get an even match…
as the first is us lvl 41 vs them lvl 49

Then us 39 vs 46

Then the top players power advantage across the miss matched levels…

Last team was… us Purge of the titans… Them… Island of misfit toys
This team dropped the bottom and we faced 22 vs 22

INDO BORENO ABSOLUTE

They dropped 4 of the bottom 5 I think the one that stayed in stared with an S… if I recall.

I know Island of Misfit Toys. That’s what all the numbers are based off of. Please let us know your current matchup so we have more than one example.

There is no Indo Boreno Absolute

This one is in strange text… perhaps you can find it from the photo… but another example none the less.

That’s the opposite of what his numbers show.

The teams that have really maximized the strength of their defenses are mid-level. They are proportionately 30-40% stronger defense than the average TP per level would predict. They are both well below the alliance average for level.

I’m going to assume that the OA player at 2421 TP is a cup dropper. But for your alliance, the person who’s 9 levels above average is the one with the weakest conversion of levels into TP.

That’s the opposite of consolidation of power.

1 Like

To some extent, this feels like a parallel argument to “TP doesn’t well represent a hero’s usefulness in war.” I get your point that a deep bench means always having the right combination of specials and attributes available. And that means all 6 of your flags will be good flags, while someone else with just 30 strong heros could easily have a crap flag or two in there. But I question the correlation between level and truly deep bench–unless you’re P2W.

1 Like

There is no Indo Boreno Absolute
There is no E… autocorrect got me…

Might be one word… can’t tell… gets the photo

Level and depth of bench is seen from the start of the game…

No really low players have the same bench as a 40… let me add unless they have spent thousands… But even then most would say that takes actual game play to build a bench of 30 fullly leveled hero’s
Excluding extremes… This is a normal aspect of the game.
The more you play the more you level…the more you level, the more the average player, adds more leveled or usable hero’s.

So your basic assertion boils down to Player 1 here must have a significantly deeper bench than Player 2, because he is 7 levels and however many million xp higher, right?

Player 1:

Player 2:

1 Like

So they only had 20 people against your 25?

No they at the time had 27 actually and so did we but faced off at 23

They had 5 below 2900 defense but fielder only one of them in the actual war… I think we fielded 7-8… was last week Wednesday war, so I’m going from memory only… Yet I recall those parts… but not the guys/ girls name… Started with s was like 3rd 4th from bottom stayed in… offering 4 within the 3100 or lower 3 of those looked easy. So that’s why I recall a bit of it.

No Garanyn… Not at those levels as they level up in far lower #’s the 300k range…
Lowers jump by far less…

It shifts from the 350’s at the 40
To at lvl 58 it’s like 750k

So it starts to add up really really fast as it’s 2 to one at 350k vs 750k going up from there…

If your going to match a 40 you must go to a comparison of a lvl 1 to see the same gap…

So yes I’m saying a lvl 40 will have a better bench than a level 1 due to the experience…

Exactly as it would from 40 to 58 is equal to 40 to 1 as both gap at 9 million in experience…

Your example spreads the gap by less than 2 million. I’m giving you photos of multiple matches of 4- 8 million per player match x up to 8 players in a single match. In the very top matches…

We apparently have insane lower benches… or it matches as I’ve explained previously, using bundles of un-developed, hero’s in our lower tiers.

We don’t see a 2 million gap in the one till like 8 matches in…

If you read my last post it gets to what I’m getting at in the lopsided experience points and how it leads to a consolidation of power…

Here is the actual #’s needed to see when a level actually doubles another level in experience…

So a level 58 has played almost 2x that of a 40…

It may help understand the imbalance it could cause in actual power, vs undeveloped power.

Ok I have a few questions. Can you easily point me to some of your earlier posts when your showing pictures of your matchups? Idk how easy it is for you to find ur posts in here but I cant find anything on my phone it so buried.

Next question is are your top 30 heroes leveled at least a little? 3* 2nd ascension or roster so small it counts feeders? What about your alliance members?

Do you get the part where when you constantly throw out "power consolidation " and constant bench depth, can we agree that a player with more and or higher leveled bench heroes…has a higher individual war score, and should not be matched up vs you for example. Unless your alliance mate has a stronger bench than your opponents thus bringing war score back to even.

Do that for all 30 players…and If they are that deep, you wont face them as thier war score should be much higher

This argument just doesn’t hold water. The gap between level 34 and level and level 41 is 3.5M xp. This is almost the same gap as between level 1 and level 30, which is 3.6M xp.

So based on your logic, the lvl 41 in that pair should be as far ahead of the level 34 player as a level 30 player is ahead of a level 1 player. Can you, with any seriousness, look at those two and argue that the level 41 has the better roster? Or even an equal roster? Let alone a better roster by the gap that exists between level 1 and level 30…

Looking at those two pictures should make very clear why that argument is nonsensical.

You keep arguing that level is some magical thing that creates an insurmountable gap between players. It just isn’t.

Between two players who both spend a lot, level is a meaningful differentiator. But between players who don’t spend tons of cash, luck is by far the bigger factor. And when considering f2p/c2p vs p2w, level difference is effectively meaningless.

4 Likes

Yes I can agree that I don’t think everyone looks at the bench the same…
in that 6 2* feeders is exactly the same as having a maxed 5* Richard as far as the game sees it in a match…
as they are of almost the exact same power…
That’s really all the game measures at the end of the day…

So the bench should be looked at in different lights, one is built of fighters, while a pool of another can be made up of a group of food… Those 2 then fight…

I am limited on what I’ve posted or took photos of…
Honestly I had no clue what I was seeing was not obvious to everyone…

But I realize now that most people responding are on far more developed alliances… So they see no issues as the odds of them getting doubled in experience throughout an entire match is nill…

For those carrying one 40, a few 30’s and lowers… a couple 49-56 quickly doubles the team experience and therefore the development of the bench.

Garanwyn do the math on the photo I gave above… 49, 47, 46, 43, 40…

Till they match me at the highest a 40…
add that up if you feel like joining us in facts.

We using actual math now… So you can direct your assumptions elsewhere.

It’s math…
it’s potential development,
It’s common sense…

Same old F2P VS P2P, story over and over… We get it already.
That runs both ways, and they use the same players as I do…
I could care less who they have, I only care about what I see in the math, that then reflects into what we see in a match.

So there’s still room to care less? Not rock bottom yet?

Kidding, of course.

I wish I could join your alliance for a week to just observe and participate and see how it plays out. I know 6 2*=1 5* TP wise. So player A has TP 750 with 6 of 30 heroes. Player B has TP 750 using 1 hero. Points estimated. Now what happens to that TP when you add player As 23-17 ranked TP heroes to 750? They prob still weak as last 6 are trainers. Well say they partly leveled and add another 1k.

Player A has 14 heroes equal 1750 player B has 1 more full 5* player B has 2 heroes and now TP1500.

Remaining heroes for both avg 450 TP each.

Player A remaining 16 equal 7200 TP

PLAYER A TOP 30 WAR SCORE=TP8950
PLAYER B 28 remaining heroes =12,600

PLAYER B HAS TOP 30 WAR SCORE=14,100 TP

Now like you always say spread that across 30 alliance members and… alliance A score 268,500.
Alliance B score 423,000.

268,500 is not equal to 423,000 and therefore these will not be pitted against each other.

3 Likes

yes and I’m sure at times that’s how it works but at others it happens as you see in the matches I’m showing you…

Where one team is very powerful up top… The other is of equal power only in #, and not in development…

So it is 14k vs 14k…
but one team has 10k of the 14k heavily weighted at the top. And has no garbage in the mix, as their team is advanced in development…
They have filled all the 30 measured spots with quality…

While the other team with lower level players must keep the empty Riguard to develop later… 2 empty 4* is paired to the full 5*

Now do that to 1/3 of the team…

That’s easy to see happening as it’s par for the course that a level 25 is saving every 4 they get…
meanwhile par has a level 55 eating 4s for lunch and capping his 12th 5

Both meeting at the 14k power total in a really bad mismatch like the ones I keep seeing.

You keep filling out the match so the final power does not match…

Start in reverse and have them match…
then power team a with 70% of the power in the first 8 matches…
Remaining 16 get 30% total 10k

Team B is top 2 have 25% of the power, other 20 has the remaining 80%total 10k

There is no even match there…
first 8 players on team A, has 6 smoking teams each 54 of them that eat the highest scores offered throughout all 54 flags

Team B is forced to fight up, for the 12 flags they have with deep bench…

And the mismatch ends in the blowout we see often.