I’m not an expert, I just play one in the forums, but don’t count yourself out of Wars before they start. Something as simple as adjusting defense lineups with the heroes you’re already using can make a big difference.
Imagine points average at 55 per person in your alliance.
Your opponent has 156 attacks (based on 26 members).
If half of their attacks are one-shots, and the other half are two-shots, they’ll come out with 6,045 points. If your lineups can turn just 13 of those one-shot attacks into two-shots, they’re now at 5,622 points. That’s a 423 point swing based on one extra attack on 13 people. We’re not talking about a big overhaul. That’s 13 of 156 attacks, or 8%.
Now imagine if it starts taking a third shot or fourth.
So you’re cutting the difference and the damage they’re doing. Next step is to make sure your alliance is properly coordinating on offense and you cut the difference there, too.
I’m still seeing a lot of room for improvement in your alliance. To name a couple:
THANATOS has a 1/21 Kashhrek in his lineup. Is that really the best green he has?
Tell Jasma2018 to get Mother North on the left edge. Putting her on the right doesn’t optimize her special.
100% BERE has Grimm as his tank. Grimm has the lowest defense of anyone in his lineup, and near lowest hitpoints.
This isn’t intended to shame anyone. But these things can potentially swing some points back in your direction.
You wouldn’t be matched if a win weren’t attainable. Some you just have to work a little harder for.