First off… I know this is early… perhaps premature.
But having read the boards quite widely on this subject, I have spotted what I feel could be a potentially divisive issue, and have a potential solution (which happily also addresses another reported problem with match making).
The core idea should really be credited to @Azure from this post:
The (potential) problem:
Alliance wars could be divisive for alliances. Not everyone ‘get it’ or have the same appetite… but many alliances have grown organically and may hang together simply because the players like to be together. Now if it comes to some needing to push more aggressively for participation to stay competitive in AW while others in the Alliance just don’t like the concept, this will lead to friction and probably ultimately breaking up of the alliance. The root of this? The way that match-making is done. It’s based on the alliance as a whole, and not just those who have an interest in taking part.
The other problem:
It’s been oft reported in these forums of the weakness in the current match-making methodology. I’m not going to repeat them all here… but suffice to say the current system needs to be addressed.
A potential solution to address both:
- People in the alliance who want to take part in Alliance Wars register their interest by posting a defence team. Those who would prefer to skip it (for whatever reason… absence, or lack of interest or whatever) would pass and not set a defense.
- Once the registration period is closed, matchmaking occurs. This works by examining the heroes of the registered participants only. Generate a score based on the power of the top 30 best heroes of the registered players. An average is then determined. (The idea of considering top 30 best heroes originated from @Revelate and championed by @Dante2377 in other threads. See here for my idea of a practical implementation.)
- The alliance is then matched with another that has a similar average in power for registered players. The matching is weighted to other alliances that have the closest average and the closest number of registered players.
- Where it’s necessary to match alliances with differing numbers of registered players, it works as it currently does and divide the total points that can be won over the players taking part… so teams with fewer players have a higher concentration of points per player.
- Maybe limit to a minimum number of players in an alliance that need to be registered in order to take part (say 10, or 15).
So this means an alliance can take part with only the people who WANT to play this aspect without it obligating the rest. Everyone still has fun… but don’t need to pressure those who prefer not. The match making is more fair. Everyone is a winner.
No doubt many holes to be shot in this idea, but bring it on. All ideas are worth considering.