I realized my thoughts on alliance wars are all over the forums, and while not many people seem to agree with my take I felt that organizing them would help the developers see just what they’re potentially missing out on.
I’m posting this on the general discussion section because as well (or poorly) recieved these ideas may be… They’ll likely never get implemented because it would require a major overhaul of the coding to the feature that’s practically already rolled out. So this is more for the entertainment of other forum participants at this point.
I’ve only participated in one alliance war to date, and it was fun. I didn’t dislike the experience, but do feel there is a fatal flaw with it’s design keeping it from being solely a positive experience for all - and that’s the revive mechanic used for the defense. I understand there’s a patch to make it more enjoyable for the top 50 alliances, it’s just sad that too me they’re the only ones who matter.
To me there’s a simple approach that would repair the war feature for all players, and it stems from the suggestion to replace the revive mechanic altogether with having the defending alliance set up multiple defense teams. I’m going to outline how this small change can fix the following problems :
Points awarded during war
Roster depth and stagnation
And will then follow up with a bonus of how it should be possible to sensibly enable heroes to attack more than one in a war. Thanks for reading and I hope y’all enjoy my thought process =)