It seems that in these unbalanced Alliance wars, opponents never have to change the heros they use so we must attack the same level 50, 60, and 70 heros, while we are forced to retire each hero after one play. Therefore, if they never attack, they automatically win. Winning for doing nothing just seems wrong, as does the one sided rule enforcement. I thought both teams could only use a hero once during the war.
8 posts were merged into an existing topic: We have an urget bug at war now