Alliance War Chest Loot change needed – make war chest loot better or worse based on aggregated power of two fighting alliances

There a lot of rants on unfair alliance war matchmaking. Our alliance just faced it in current war (new alliance with far more powerful players).

It seems that there is “easy” trick which is used by some players. Just create a number of alliances and switch between them. All alliances but “current” are either new, without win/loss record tracks or intentionally lose wars (with single dummy member) to lower war score for future wars.

I suggest simple thing which should discourage such a behavior. As far as I know war chest loot depends of war participation level only. If it is, for example, 100% it does not matter, which opponents were fought against.

Let’s take aggregated power of two fighting alliances, something like war score but without adjusting to win-loss history and use it to make war chest loot better or worse.

Cheaters like that who switch between alliances to fight weaker players will ruin their loot. It should discourage such tactics. From the other side, the single point earned by their opponents in case of loss will “weight” more and result better loot as compensation for such kind of matchmaking.

New alliances may get worse loot for first wars, but it also OK since they fight with weaker alliances.

8 posts were merged into an existing topic: Devs, sit down here a minute, we need to talk – Improve War Loot & War Chest Rewards

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