Alliance war changes

Ever since they introduced the new rules and nerfed the arrows, defeating opponents got a LOT easier. They never said this change is to improve matchmaking, they may be testing gameplay balance to adjust to the new rules.

And I think it makes more sense now. If you do the math, if the strong team member reduces the health of the defender by 75%, and the clean job guy does the last 25% (which should be a lot easier with holes in the defense), they will still get the same amount of points.

Doesn’t it sound more than fair? At least worth of a test?