In last alliance war i attacking enemy with the same team power like me - about 3500 tp points. War with field aid! After round end of time - I lose , but I have 5 living heroes in mine team , with almost full HP , the enemy - 2 live heroes . WHY I LOSE the battle ???
Connection problem or time out maybe?
Time out , but i have 5 live heroes , my opponent 2 . Why I lose?
Time out is an automatic loss, unfortunately.
It happens to me if I get distracted during raids fairly often
Because you didn’t kill the enemy.
If enemy has more living heroes than I have , then - OK , enemy win . But if I kill 3, enemy -0 ?? BTW he use field aid , I - not ! This is bug!
It might not be to everyone’s liking, or what would happen in a ‘real’ battle. But it’s the current rules, not a bug.
Well, that’s the feature, no bug. Field aid is only for the defence. Also, if you don’t kill the complete team, you loose.
Well ,but I lose only for " time out" , if i have more 10 minutes , then I’ll kill all of enemy heroes . He don’t kill ONE of mine . F****** game !
If you have already killed 3 of their heroes and you’re running out of time, hit the flee button. You will at least get points for the 3 that you killed, and their defense will only have the remaining 2 heroes left for you or someone else on your team to attack again.
EDIT: I should specify, use this method ONLY for wars. Fleeing a normal raid will result in a total loss and lost trophies.
There’re lots of circumstances like this in real life contests from failing to bowl out a team in cricket to filibustering a political process.
It’s a shame that there isn’t more of an explanation or warning in the game.
The reason is, I assume, that if it came down to ‘who did the most damage’ after time out, I could do one good hit and then just sit back and wait to win.
Well, in war it doesn’t matter if you loose or the time runs out, every attack that doesn’t kill your enemy just gives you a partial amount of available points.
This field aid feature is really annoying, I ran in this twice this war. Rigard and Ariel left + field aid is pretty hard if you have lost a sniper…
Field aid definitely complicates wars. Really hate it when I’m stuck in a healer vs. healer battle. At least in a normal raid, as the time starts to run out, you get attack boost and have a chance to pull off a good enough tile combo to kill them. In a field aid war, however, there is no attack boost, and sometimes you just have to cut your losses and flee at a certain point.
It sucks, but I just remind myself that my opponent is also dealing with the same thing.
This has happened to me on two occasions where I ended up duking it out with tiles and won one with 25 seconds to spare. The other time was my alliance members and I wasted an embarrassing number of flags (14???) trying to kill Kashhrek and Wu Kong buddied up in one corner. It was a disaster because that alliance didn’t believe in communicating.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.