@Richter The ability to buy titan hits via gems is essentially equivalent to being able to buy flasks…or perhaps a part of flask, effectively, if it were 1 flag instead of 3.
A similar idea was posted just a few days ago, which initiated some discussion of the concerns related to being able to buy additional titan hits.
The idea in this other thread began with the premise of being able to use gems to extend a titan fight, but it was quickly pointed out that that was largely functionally equivalent to purchasing additional hits.
You might find this interesting, and it might be worth consolidating the variations of these ideas toward a more refined proposal:
What I think is interesting and distinctive about your idea is the use of gems to advance the timer.
One can imagine using that more incrementally than just buying more hits. It might, for instance, allow a convenient shift of schedule to use a flag at a more convenient time, like before going to bed.
Perhaps if there were a limit/cooldown on that option, much like accelerating chests, the issues of P2W brought up by direct purchase of additional hits could be alleviated.
That said, your idea for pricing:
…seems to me to indicate some challenges.
At that pricing, it wouldn’t be worth accelerating a flag. The potential for better loot just wouldn’t begin to be worth it.
But at a low cost, it would devalue titan hits if frequent acceleration were allowed.
I’m curious if others have thoughts on any workable balance for those concerns. To me, it seems more likely to be problematic than beneficial, unless it’s limited to infrequent use for convenience of timing, and not for significantly increasing flags available per titan.
I don’t think it’s a good idea. I need that cool down to refill my titan energy. And even if I already have 3 some of my fellow members might not. If the titan start while they aren’t ready we might not be able to kill it.
Interesting, you interpreted this differently than I did. I assumed this was about gem skips for flag regeneration.
I agree, if it’s for accelerating titan respawn, that’s challenging to ensure people will have flags available. It would also beg the question who would make the decision, and whose gems would pay for the acceleration.
I agree with @Rook that paying gems to increase the titans time is not a good idea.
When I proposed a time extension option of about a minute for say like in events where your given an option to spend 75gems to continue the battle thus offer the same for at least rate titans.
Alliences are made up of f2p and p2w players and each has an option.
Obvisously titan flasks aren’t sold and are hard to come by. The rewards for titans big or small from 7* up ate no better from one to the other no matter weather your top scorer or not. We toggle between 7 and 8* for the last couple of months and the rewards are no better in either or from one another. Out of 25 hitters o my 2 or 3 will get a mat and usually the same members 90% of the time, maybe they spend more who knows.
Being able to the odd rare titan using say an extra minute at 75gems isn’t going to destroy the game and as things stand currently it also isn’t going to increase an advantage at getting extra Mats.
The game frustrated players because they don’t have these options and options ain’t going to hurt the game for a chance at what is already not much at all but it will increase SG revenue.
Honestly it’s not if every player going to go crazy and spend wild on every titan. Not sure I understand those that frawn upon it the way they do making us believe it would the end of the world if this was done.
Not much difference except titan flasks are hard to come by as you can’t buy them in the store and this would be an option for increased chances at rare titans.
Even if only gave one option at added time it would mean a better chance. Obviously it would also mean your heros are revived.
LOL. Ok that I agree with BUT please explain to me what advantage having the highest titan damage has again.
I get highest titan damage as others do and most times gets less than other places. Stopped for highest score ages ago as there is bonus in it.
Also what record is that exactly, other than it appearing in our message boxes until it disappears there are no records for individual player stats and if there is please tell me where.
Really don’t see what big big difference it would make to your score as anyone who would use this option would only be those close enough to killing it knowing they don’t have enough hits left and a minute will not affect the scoring that much.
I believe he meant that for making more dmg there are the flasks. If you want to do more dmg, use a flask. If you don’t have a glask, that’s because they’re meant to be rare.
Adding extra time for gems makes the flasks useless. Gems are not as rare, you can buy them. Which means you could give much more dmg than you can with using a flask. Because you keep flasks for when you really need them.
It would change the dynamic of the game. It would make it more pay to win. You already have means to do more dmg, the flasks