@Duaneski may have started off the idea for alliance benefit items, but I think I like the ones in your post better @JonahTheBard. (Though the increased attack on titan for the alliance caught my eye…) Perhaps as part of the vague idea that Tim has for being able to donate extra stuff so that someone else in your alliance can benefit… (from the old Ask Me Anything in fall of last year).
The title speaks for itself. My alliance is USA based and there are times titans show up in the middle of the night. It’d be nice if as an alliance we could pay gems for push back or speed up the ■■■án so it’s not in the middle of the night. I know it won’t happen but just a thought.
Your allience would more than likely have players from different time zones so having the leader change it to suit his time zone would affect others.
What if SG changed it from a 23hr turn around to a 21 or 22hr one.
This would fix your delema’s but also make it a weekly (there abouts) turn around over a fortnightly one.
I understand if my calculations are correct itvwould also add an extra titan further down the line every 9 to 10 or so days (again there abouts).
Having said that it would also affect the amounts of hits but so would your suggestion as well so both ideas even out.
The other option would be to alter the flag times to fit the new time structure which would bring it all back to the current structure but wirh a new time setting.
Itd be great to have a chance to earn the ability to summon a Titan early…for instance, the team takes down the Titan and there 3 or 4 hours before the next one would appear. Then, boom, hot the Titan “whistle” and it appears. Of course, it be a rare item…
@Richter The ability to buy titan hits via gems is essentially equivalent to being able to buy flasks…or perhaps a part of flask, effectively, if it were 1 flag instead of 3.
A similar idea was posted just a few days ago, which initiated some discussion of the concerns related to being able to buy additional titan hits.
The idea in this other thread began with the premise of being able to use gems to extend a titan fight, but it was quickly pointed out that that was largely functionally equivalent to purchasing additional hits.
You might find this interesting, and it might be worth consolidating the variations of these ideas toward a more refined proposal:
What I think is interesting and distinctive about your idea is the use of gems to advance the timer.
One can imagine using that more incrementally than just buying more hits. It might, for instance, allow a convenient shift of schedule to use a flag at a more convenient time, like before going to bed.
Perhaps if there were a limit/cooldown on that option, much like accelerating chests, the issues of P2W brought up by direct purchase of additional hits could be alleviated.
That said, your idea for pricing:
…seems to me to indicate some challenges.
At that pricing, it wouldn’t be worth accelerating a flag. The potential for better loot just wouldn’t begin to be worth it.
But at a low cost, it would devalue titan hits if frequent acceleration were allowed.
I’m curious if others have thoughts on any workable balance for those concerns. To me, it seems more likely to be problematic than beneficial, unless it’s limited to infrequent use for convenience of timing, and not for significantly increasing flags available per titan.
I don’t think it’s a good idea. I need that cool down to refill my titan energy. And even if I already have 3 some of my fellow members might not. If the titan start while they aren’t ready we might not be able to kill it.
Interesting, you interpreted this differently than I did. I assumed this was about gem skips for flag regeneration.
I agree, if it’s for accelerating titan respawn, that’s challenging to ensure people will have flags available. It would also beg the question who would make the decision, and whose gems would pay for the acceleration.
I agree with @Rook that paying gems to increase the titans time is not a good idea.
When I proposed a time extension option of about a minute for say like in events where your given an option to spend 75gems to continue the battle thus offer the same for at least rate titans.
Alliences are made up of f2p and p2w players and each has an option.
Obvisously titan flasks aren’t sold and are hard to come by. The rewards for titans big or small from 7* up ate no better from one to the other no matter weather your top scorer or not. We toggle between 7 and 8* for the last couple of months and the rewards are no better in either or from one another. Out of 25 hitters o my 2 or 3 will get a mat and usually the same members 90% of the time, maybe they spend more who knows.
Being able to the odd rare titan using say an extra minute at 75gems isn’t going to destroy the game and as things stand currently it also isn’t going to increase an advantage at getting extra Mats.
The game frustrated players because they don’t have these options and options ain’t going to hurt the game for a chance at what is already not much at all but it will increase SG revenue.
Honestly it’s not if every player going to go crazy and spend wild on every titan. Not sure I understand those that frawn upon it the way they do making us believe it would the end of the world if this was done.