Thank you @NDarkNS , Those are exactly the kind of issues that could easily be fixed. I too am building a lower level alliance and your additional points are spot on.
All of the drama and negativity in our alliance comes from having to police the war participation.
This an excellent app game and I have spent money on this one without any regrets and it is exceedingly annoying to have a constant stream of selfish players who are automatically included in a war they have no intention of participating in. This exact problem has cost us multiple wars.
I’ll say it again, Half the time these players have never bothered to open their war tab. They just want to play candy crush with monsters. That’s fine. Let them do that but give us the means and control to decide who is allowed to join war. That specific aspect of this game is by far the most challenging and interesting but it’s just not for casual solo players.
The need to have a 30 hero roster means that the people who are serious about alliance wars are far far more likely spend money on building a team than those who slack or just don’t pay attention. Because of that @Gryphonknight I have to disagree with your assessment that making alliance wars better for regular players will somehow cost the Devs money . From my point of view the opposite is true.
And here is another possible adjustment to alleviate this concern (Which I don’e share) that @Kerridoc brought up earlier regarding abuse; Why not remove the war chest progression from having to be opted in? Just like Titans.
If you win a war, you get the 5 points. If you opt out for 2 weeks to go Antarctica or something so you are not a burden to your team, when you do opt back in, your 5 points is still there .
And most definitely change the default to opted out. Having to opt back in for every war is even better.
There are all kinds of reasons people no show. The 22 or so good members on my team who do have team etiquette, who do spend time, effort and money should not be the ones to suffer from one or two players that just don’t show up.
Your consistent, interested and team oriented players are your bread and butter. Those are the players who are inclined to drop money to get new summons for their roster, myself included. Those are the players who are going to drop money to snag that mysterious tonic to ascend their beasts. Not the other way around.
This is by far the best phone app game I’ve ever played and I have played many. Because of that it is also the one I have spent the most money on.
I have 22 regular players who are all leveling and actually care about their team. Why is it that we should be the ones who have to constantly police the few who create losses for the entire team.?
Easy fix compromise is:
The default for the opt in button is changed to opted out
You must opt in for each war (Thanks NdarkNS!)
The war chests are separated from the opt in/ opt out mechanism just like the Titan/hero/monster chests
This will greatly benefit your consistent, team oriented, war participating, Hero roster (Hello?? $$$) building players