I am not “fighting […] hard against this”. If SG were to introduce these features I would have no objection and have expressed no objection in this thread. What I have expressed, however, is a degree of bewilderment that any alliance would find this necessary or even useful.
There are 30 players in an alliance, more or less, and I assume most alliances are like ours - players are distributed across most/all time zones. So y’all talk to each other all the time, don’t you? You’re not some sort of dictatorship where the leadership issues edicts and the rest of the alliance must obey? (That’s possible, but it sounds awful and seems unlikely.)
So all you need to do is this:
“Lassie123, did you see that Bilbo987 has missed a couple of Titans? They’re not on holiday, are they?”
“Nah. I think they’re on late shift this week. I’ll check in with them when they come online after you’re asleep.”
If a player really can’t be contacted for an extended period of time then it’s because they’ve stopped logging in. And they know they need to give a ‘heads up’ if they’re going to be away for a bit, because you discuss that courtesy in the group. So a kick message has no value.
Again, the introduction of these proposed features would cause me no difficulties whatsoever. But I find it weird and diquieting to consider the unpleasant alliance dynamics that might make them useful.