A member of an alliance, with at least 100 days in, may challenge the leader for their role. Each alliance member would choose a side and an alliance war would follow. The victor would be leader and the loser would be tossed from the alliance.
Edit,
Realize that if your alliance is happy then this won’t be a problem. If you have 1 disgruntled member than they would be completely overwhelmed in the alliance war as everyone else would side with the current leader.
I am now going to lay down the challenge to my alliance colleagues and see who takes up the gauntlet.
Then I will watch the chaos and carnage.
Then I will pop back in here looking for a new alliance to join.
Should be fun … not
@gregschen, you gonna stand for @rigs giving away your title? THIS IS MUTINY!!
On topic, intra-alliance battles is a very popular suggestion already, but fighting over leadership is madness imho. I know a few leaders who’d fight in order to make others take a turn!
I think this general idea could be a good one for taking alliance command from an inactive leader. Other games let the leader appoint a successor to take the helm in that case, but what if they both go inactive simultaneously? In my past experience, that happens pretty often.
No matter how good or bad the leader of the Alliance is, he is the person who built this house. I once became a leader in someone else’s house, because I was chosen to be the leader. But this is not correct. If someone doesn’t like the house and its owner, they should just go away and build their own house, not kick the owner out of his house. IMHO
Idk… I don’t agree with this completely… I didn’t create the alliance I’ve been privileged to lead… I’m not even the second oldest member…
To sound completely cliche, I think it takes more than just ‘good bones’ to make a house a home. That’s where clear goals set my leadership and camaraderie among players kicks in.