Unlike the previous events, this time there is a lot of unhappiness surrounding the release. You don’t have to agree with me, of course, but there are a few things I believe could make the events feel more fair, fun, and satisfying to play.
I’m a big fan of clarity in games. Helps the newbies, helps the power gamers.
display the level difficulty like it’s done beside quests. This will help people adjust their expectations and approach each level knowing what might be awaiting there.
give players CLEAR information about how the score is judged and how does everything weigh into it! I don’t know why it’s not done yet, but there is NO reason to keep such information hidden!
enemy attack and defense skills should REALLY be visible. EVERYWHERE. What good is knowing a boss deals 315% of its attack damage if there’s no attack number? Come on, guys. It’s high time… And it just doesn’t make sense not to have it shown. Might as well hide HP and leave everything to blind poke-work
if an event is more difficult than the other, it should be known. Hence #1. Otherwise it WILL frustrate players, and for what? There’s absolutely no reason to withold that information.
display the top score >from the previous event< on each level. I understand that people want to keep their current scores hidden, competition and all that, but giving a benchmark and a tip to those, who, for instance, have not competed in previous events would reduce the need to run around in circles. Trying to best a score can be fun, but not knowing if you’re even running on the right track is not.
2. DIFFICULTY & REWARDS
Let’s make one thing clear - nobody cares about the small rewards given from stage to stage. Sure, they must be present to make any sort of sense, but it’s got absolutely nothing to do with event itself.
Challenge Events are supposed to be challenging and difficult. End-game content. Great, superb, we need that in the game. But then why are the rewards so weak? Borderline worthless to the end-game players?
The new even IS more difficult than the previous ones. It requires a lot of items, or a great pimped up team. And yet the rewards in it are WORSE than previously? That’s not how things should be.
There is a huge issue in E&P when it comes to effort vs. reward. It’s simply imbalanced.
Rare quests are great - they come every now and then, take some energy to finish, reward TWO valuable items, one of them VERY valuable.
Now suddenly Challenge Event, MORE difficult, takes MORE energy, MORE items, is RARER, and yet it rewards ONE valuable item and ZERO of the best? Completion reward-wise of course.
This imbalance is visible in several areas of the game. Titan Chests, Missions. And now also events, with this month being an especially striking case.
Once Effort/Investment becomes balanced with Reward, the game will become more enticing and fun.
Balancing all heroes would help too, but I’m tired of yammering about that, my topic history provides all the yammering one might need, should they feel like immersing themselves in a yammer session
3. PAY TO WIN VS. FREE PLAYERS ARGUMENTS
The fact of the matter is that without free players, the game would be dead. The paying players only feel the satisfaction from topping the ladders and acquiring their crap, because there’s a lot of players who are progressing slower than them. It only makes sense to invest in the game if there are other people playing it. The fewer the people, the less satisfaction from the investment, the less investments.
Disregarding the needs of F2P players WILL kill this game. Creating more inaccessible heroes that will be so strong they will block the way for success to F2P players will not benefit anyone in the end. Balance, balance, balance.
Slower progress is fine, it’s fair. But the end-game must be the same for F2P and P2W or things will fall apart. F2P players must be able to eventually compete - if they like competition. I would think the competitive top players would like that too. The more people participate and >>have a winning chance<< in any given contest, the more prestigious it is to win the thing.
Don’t antagonize F2P players. No, I’m not one of them. I simply know how important they are.
4. RICH GETTING RICHER
I am puzzled why this event decided to make this problem even more obvious.
Intermediate - completion rewards are worse, meanwhile there are better rewards for the top 50.
Advanced - completion rewards are worse, don’t know about top 50, didn’t check last time.
I don’t understand why that happened? I don’t mind at all top 50 getting better stuff, but completion rewards are the only thing that could bridge this gap. Instead, it was made larger.
You can tell me all you want that F2P players have it just as easy to get top spots in the event as P2W ones. That is simply not true, if only because they have smaller rosters, less ascension items, and less leveling power.
This is how I’d handle it, to let players grow at their own pace. Yes, P2W WILL get the goodies faster. But the endgame goals will be the same for F2P and most importantly, they will be hence achievable as long as they keep playing and get some lucky rolls here and there.
Yes, I can’t sleep, and yes I like writing forum posts. Quiet