While it is good to know that these heroes have performed well, itâs important to realize that it is highly dependent on who else is on the team.
I think defense victories has more to do with the tank and overall team synergy than the occurrence of each individual hero. For example, if you just had a team with Jabber, Finley, Killhare, White Rabbit, and Vela, you wouldnât necessarily have the highest defense win rate.
The same thing goes for the top attacking heroes. It depends on who else is on the attack team. If you just put C.Magni, C.Kadlien, C.Sartana, G.Gazelle, and Lady Loki on a team, it wouldnât necessarily be a high victory percentage attack team.
What was the criteria used to choose these heroes? Without knowing the criteria used, it is almost impossible to give an opinion on this list, which seems to me meaningless.
A win rate or win ratio is number of wins divided by total attempts
So newer or less common heroes who arenât used as much, have a smaller total, therefore bit easier to have a higher win rate
490 wins out of 1000 attacks will have a lower winrate than 30 wins out of 50 attacks for example
Idk the exact figures of each of those heroes, just given you an example of how some of the more commonly see heroes didnât make the cut and other heroes that are pretty new or have smaller data samples did make the cut
this data is such rubbish, its not enough to have a win rate without a minimum raids number as well.
Would like to see the rankings for heroes that were in over 10k raids, over 100k raids and over 1M raids for the period. Not just in 100 raids⌠Loki?? give me a break
Usually itâs all super expensive hard hero to get lol.
As itâs result of not everybody has it on defense or offense. Then the % is getting higher.
Not like our common HOTM
How is no one discussing the most important piece of information disclosed in this raid index!?!?!?
Well we pulled out our slide rulers and abacuses - crunched the Raid numbers from May 2020 through July 2020 andâŚ
SGG is using Slide rulers and abacuses to number crunch for this gameâŚno wonder they have some egregiously different data and information from what the players are reporting in Beta or in live game from actual gameplayâŚ
I feel like this might get more answers as itâs own thread? idk, a lot of players have ideas about this that Iâve seen shared over time in other places but it doesnât seem to be getting much input here.
I guess for me, these game-wide stats are interesting but donât have much âuseâ (for lack of a better term) to me or my alliance. Pretty much all premium heroes, mostly just dream fodder for FTP/CTP. I like to see them just for interestâs sake, but alliance-specific stats would be more meaningful to us. Really, any numbers you could run per titan, per war, per war chest, per week, whatever could be very helpful.
For example, some I do by hand:
Total flags per titan
Average flags per dead titan, overall and by color, monthly (weekly would be better)
Average damage per flag, per titan
Average damage per flag, monthly (or weekly), overall and by color
Total kills and kill percent, monthly (or weekly), overall and by color (maybe by titan star level)
Kill threshold
Average HP of killed titans, monthly (or weekly)
This is just some of the stuff I do for titans, we have another member doing similar pencilwork for wars. Just about any condensed data you could give us would make the whole thing easier.
I would like to see top 10 total numbers of victorious raid defenses in diamond. I expect something like 5 billion Telluria, 3b Vela, 3b Gravemaker, and any others way below.
Omg, the data they must have would be paradise for any statistician!
Iâll be honest, my first reaction was that this is just a bone thrown to the community to redirect the discussion from the down time issues and unhappiness with the 20 challenge coins worth of feeder heroes. While the topic is of interest, the data is churned in a way to be irrelevant/ of little use to the average player while simultaneously making a pitch to spend money for special heroes. Also, âlook Telly is not there, itâs all fine nowâ âŚ
That said, of course we would like to see interesting data. But there has to be a balance between âceleb-watchingâ data and actually helpful data.
Helpful data would not be data relating raid defences of top 100 players. We can see that already. Iâd like to see a better analysis of how heroes from different seasons stack up against each other. Whether costumes have increased the usage of certain heroes, and if yes, which ones. Which heroes are used more at ascension item walls - 3/70 for 5s or 3/60 for 4s. Which are the top attack or defense heroes for various forms of raid tournaments? Iâd like to see hero counter data - which are the most common heroes taken to against a certain tank? Which are the most commonly emblemed heroes? Which are the heroes which have a high success rate or use age even when partly levelled or unemblemed? What is an average winning score for an alliance war (30 participants, 25, 20, 15 or lower)? Other data that will help people decide which hero to level or emblem or field in certain formats.
Celeb watching data is entertaining for a while, but doesnât really help our gameplay. On the other hand, if itâs just to divert attention from the general sense of gloom in the community ⌠I really have nothing to say to that.
I was thinking, this explains why the database crashed yesterday. Someone was trying to get all this information put together and must have started a fire in the server room with all that sliding.