This message is for the DEV TEAM!
How hard can it be to make a matchmaking system work??? You just made changes and it still doesn’t work.
-
in matchmaking rules, the first one is easiest to solve, and that is the number of members from an alliance to be equal tot the other alliance… how hard is this??? is just a simple if x = y then WAR else check again… not hard right? (look at the matchmaking we have as an example…)
-
Alliance score should not to be taken into account or heroes that are displayed as defense teams… this is something that can be mess with and a lot of teams already do this. They lower the score and change the teams in the day of the matchmaking so they trick your amazing matchmaking system .
-
What should be taken into account is:
a. user’s level that cannot be changed
b. the number of players in an alliance
c. the power of the first 10 heroes he has in his hero list so the display hero trick won’t work anymore.
Make a score between the number of players, the sum of the players lvl and most important the power of the first 10 heroes… an that is matchmaking…
You are overthinking something easy.
Don’t tell me you cannot do it… it is a Client → Server system you have access to all the information from our accounts so do it already…
Fix the wars or take them out, the system should be fair not rigged.
Keep in mind we won the last 9 wars out of 10 but just because the players from the other team didn’t use all their flags. All the matchmaking was against us.
Hope someone is reading this and has an response.
Have a great day!