I got the idea for a new event of the whole alliance and I will be
happy to read it.
The event would be based on the co-op system. The idea is that 2/4 of
the alliance players would meet in one round. Let’s say the event has
45 rounds divided into difficulties, as in Seasonal Events (15x
Normal, 15x Advanced and 15x Hard).
Example:
-4 players will join the round. (P1, P2, P3 and P4)
-Each player logs 5 heroes from their list
-These 4 players will choose 20 heroes from the following list, so P1
will be able to play with P2 heroes
-Everyone chooses their items
-Then they split into two teams (Team 1 and Team 2) and go into battle
-Fighting will be divided into rounds, which Team 1 and 2 will pass separately
-In the last round, both teams will meet against Boss or Titan
Game mechanics:
-In the first rounds, both players play at the same time, so in order
to send stones, both players must draw each on their Board. This also
applies to a special attack.
-If the player does not want to use a special attack, just drag the stones.
-If one player has combos and the other doesn’t, they have to wait
until all the stones have fallen and then play together again.
-Mana, qualities, healing would only take place in each player’s team.
-As soon as one team reaches the last round, it must wait for Team 2.
If one team dies before reaching the last round, only Team 1 must
complete the round.
—In the last round—
-The mechanics would be divided into teams. So Team 1 will be able to
pull 3 times or 4 times together and everyone will send their stones.
Team 2 is waiting.
-It might be good that for the sent stones P1 and P2, the heroes in
the color for both will be recharged at the same time. So P1 sends ice
stones and P2 holy stones, recharges the all ice and holy heroes from
team 1.
-An opponent’s attacks would only go to Team 1, which plays. Team 2
would be in defense.
-After three/four draws of Team 1, Team 2 plays the same principle
until all members die or win.
-Regarding the buff / debuff count, the assignment of, for example, a
mana reduction by a player 1 from team 1 is counted every turn of the
whole team. Buffs for allies would be counted by pulling a certain
team, so if the other team played, it would freeze.
*Of course, chat would have to be available right in the game for
strategy. When Team 1 is playing, the second team can still discuss
the next three/four moves.
Rewards:
The Valor system is ideal. Two categories, one V.I.P and one classic.
Anyone who took part in at least one round to complete would be
entitled to rewards in all difficulties. Each round would be played
once by the alliance, so one difficulty can be completed by weaker
members. Hard difficulty would be played by the strongest members. In
other words, even a weak player could get better rewards if strong
players complete the rounds. The rewards would be collected as in
Valor, with the proviso that if he wanted better rewards from the
rounds the alliance would complete, he would have to buy a Valor V.I.P pass.
It would be the cooperation of the whole alliance and the rewards
would be for everyone involved. The whole alliance will be
strengthened in this way and strong players can help weaker players.
I would not limit the event to any flags or elements, such as in a
seasonal event. Simply a classic board with members of the alliance
against opponents, who will be strong, so that they have to cooperate
and find teammates with matching heroes.
It’s quite complicated, but it would be a combination of elements of the game.
- Rewards like in Valor.
- Rounds as in the Seasonal Event on three difficulties
- Boss as Titan
- And all wrapped up in alliance cooperation like in War.
I believe that it would be a good system even for weaker players. If
they had a chance for nice rewards due to the fact that other members
can complete the event, they would buy a Valor V.I.P pass. The Alliance
should help itself, and if a player played only a few rounds and won
rewards without much hard work, it would be beneficial for the
Alliance.
There are a lot of questions, such as what if a player came to another
alliance, so only a member who was in the ali before the event would
be eligible. Etc…
Thanks for reading