Hello everyone, posting in a separate thread because this is a different discussion that comes from the October balance changes, but that is related to previous changes and should not lose its visibility into a 500 posts thread.
As we can all remember, Alchemy Lab was changed because its first version was not meeting players’ expectations. One of the changes was increasing the number of emblems you get from alkashards, and it made the Lab way more attractive to most of the players that invested several hours of builders, ham and iron to build up to lvl 10 to get the three simultaneous transmutations.
Now after the balances changes, all sources of emblems but the Lab are multiplied by two. Then, compared to the new market dynamics in the game, it is effectively decreasing the value of the Lab by two, making it closer to the 50 emblems for 10000 alkashards of the first version. I really think it is a bad proposition to laugh at your players that way, and that for the Lab to not lose its value the emblems should also be multiplied by two, or just 500 alkashards needed. Please @Petri and @Staff_SGG look into this, because I guess you do not want to re-do the AL in the next months because everybody feels betrayed and does not want to use it more, or because new players have no incentive building it. If you actually want the emblems to become more frequent as it is suggested by the balances changes, then AL should also be doubling its output.